Worms Armageddon

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  1. Put more time on grenade, banana and cluster fuses

    Maybe up to 10 - for rubberworms low gravity schemes etc

    1 vote
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    0 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
  2. 1 vote
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    2 comments  ·  Interface  ·  Flag idea as inappropriate…  ·  Admin →
  3. Give different sounds to lobby leaving events

    put different sounds on an events: "player leaves the lobby", "player is being kicked for a lobby"

    1 vote
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    0 comments  ·  Sound and music  ·  Flag idea as inappropriate…  ·  Admin →
  4. Allow to disable minimizing clicking in the lower part of the screen at the main menu.

    It's quite annoying to accidentally click there when clicking the exit button. There should be either a way of disabling this through the advanced options menu, or disable it completely.

    1 vote
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    1 comment  ·  Interface  ·  Flag idea as inappropriate…  ·  Admin →
  5. add ability to toggle worm select on chute

    How about adding ability to toggle worm select while flying on chute.
    Handy feature it would be!

    1 vote
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    0 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
  6. Rewinding ("<<")

    A rewind button ("<<") would be wonderful! If there is already FF (Fast Forward) buttons, why not Rewind buttons? You would go back to the part that you liked without remembering the time to start the replay from there, or open the playback again and Fast Forward to the right moment or press M and R to go back again.

    1 vote
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    1 comment  ·  Replays  ·  Flag idea as inappropriate…  ·  Admin →
  7. New teststuffs

    I was wondering if new update has new test stuffs like "Bungee Shopper stuff" (i.e. /bs), in which everything would be same like /ts except worm won't be hanging after turn end, and "Darts stuff" (i.e. /ds), which would be useful to not get messed up by accidentally drilling all worms, whch means worms won't hit each other at all.
    These teststuffs would be pretty useful to get the scheme activity back.

    1 vote
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    0 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
  8. Add democratic player kicking for online games

    Like in starcraft where a majority of people have to vote to boot a lagger, if all players type "/kick username" (or the player's #, like with wormkit's kicking feature) into the chatbox then that player is dropped. It would be harder to abuse this than when only the host has the kicking authority. This way even one person could refuse to kick, which would prevent the kicking of someone who doesn't really deserve it (ie: they're slightly noobish).

    1 vote
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    2 comments  ·  Network and WormNET  ·  Flag idea as inappropriate…  ·  Admin →
  9. 1 vote
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  10. Missions fr multiplayer

    Is possible to add missions for multiplayer like WWP, also add support for the misison editor or allow for the game to have not stuff for the mission hardcoded...

    1 vote
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    0 comments  ·  User missions  ·  Flag idea as inappropriate…  ·  Admin →
  11. Option to disable Worms Speeches in Game

    Worms speeches in Games can be very annoying.
    Please make an Option that we can disable Worms speeches,
    but let Rope/Weapon Effects enabled.

    1 vote
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    0 comments  ·  Sound and music  ·  Flag idea as inappropriate…  ·  Admin →
  12. 1 vote
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    1 comment  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
  13. add changing skins for worms

    How about adding ability to create indvidual design for each worm in your team?

    But!

    Those designs can be easily switched off by del key.
    Along with name tags.
    Got me?

    it wont be confusing for targeting or any other sort of acytion because u can swith those things off easily right in-game by pressing del key.

    1 vote
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    0 comments  ·  Graphics  ·  Flag idea as inappropriate…  ·  Admin →
  14. allow to view the whole chat history in a game

    allow to view the whole chat history in a game since it started, by pressing ctrl+page down. so that it scrolls up to the very first message posted in a game.

    1 vote
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    0 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
  15. Translation of Worms Armageddon

    Hello.
    I thought it would be a good idea if it was made possible to translate Worms Armageddon on the website http://crowdin.net/. It is a translation management service where anyone can go in and propose a translation. As far as I can see it is free for open source, if you contact the creators of the website. Anyone can go in and vote for the best translation. I know that Mojang uses it for their very popular game Minecraft and it seems to work fine. I know that you already can translate Worms Armageddon, but by using this website…

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  16. 1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  17. Adjusting Jet Pack fuel in Weapon Editor

    The Weapon Editor interface since 3.6.30.0 could allow this to be implemented.

    1 vote
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    0 comments  ·  Flag idea as inappropriate…  ·  Admin →
  18. Touch screen support

    Yes, I know this is crazy for the game this old, but why not? With this whole new idea of operating Windows 8 with touch screen of convertible tablets/laptops.

    It would require of course desigining of some new gestures (some can be taken from Win8, i.e. sliding finger from right border) and some additions to interface, i.e. places where you can tap for jump or shoot. And there is this aiming thing...

    1 vote
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    0 comments  ·  Interface  ·  Flag idea as inappropriate…  ·  Admin →
  19. invisibility, the camera and sound

    I like to suggest, if it's possible, that the camera do not follows invisible worms. It's useless to use it if an opponent uses a low resolution and knows exactly where you are.
    Also, in a sidenote, the worms still makes sounds when, for example, jumps invisible. I personally think that i'l be good if it doesn't

    1 vote
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    2 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  20. Show starting weapons and their usage in weapon panel when spectating

    You could see only starting weapons (no super weapon), not weapons collected from crates. This feature would be cool in Intermediate and Elite. In other schemes it would be quite useless.

    1 vote
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    0 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
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