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Worms Armageddon

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Worms Armageddon

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  1. By pressing space (or some other key) player who already attacked, retreated and dont want to move away can skip the rest of time.
    I think the best solution is space when move normally, and enter when moving with BattyRope, but maybe it should be different to not confuse players.

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  2. For example most of newbies struggling to understand WA schemes like Shopper, WxW etc. when they join WormNET for the first time. Not everyone knows about WKB. A wormpedia in WA that explaing stuffs like this in several languages would be nice.

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    0 comments  ·  Interface  ·  Admin →
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  3. Heya. I am Shadow The Worn, and i want WA to have a special DLL file, which will fix the Select Worm utility. The problem of the Select Worm utility is that it makes the worm to pick up the Bazooka early (and the Tab key is not responding). Because of this, Select Worm is kinda buggy (through it usually works well after instailing, updating or resetting the game). The DLL file, which will fix the Select Worm utility, is titled wkSWFix. Once instailed into the folder with Worms Armageddon files, it'll disable autoselect of a weapon when Select Worm…

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  4. Currently, there are a few schemes that are impossible to play with a CPU. Can this be solved by making CPU's able to abide by unofficial rules, such as Shopper or even Walk for Weapons if possible?

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  5. Is it possible to add an option to customize the weapons menu by modifying the menu and shortcuts F1 F2 F3 for example?

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