Worms Armageddon

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  1. Add weapon power settings to in-game weapon panel

    Sometimes it's not easy to memorize your host's weird weapon power preferences. It would be useful if these settings could be seen in-game too, not only in the lobby.

    Addiotionally, maybe instead of showing the "star-power", the amount of maximum damage could be displayed (or one projectile's damage for multi-projectile weapons like cluster, air strike, etc.)

    13 votes
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      7 comments  ·  Interface  ·  Flag idea as inappropriate…  ·  Admin →

      Damage doesn’t mean anything for some weapons… and most of the time the maximum theoretical damage (considering the RNG may generate any sequence of numbers) isn’t anywhere near the maximum practical damage.

      Also, I’d like to see an idea / concept design of how would power levels would be displayed.

      Update: this idea should be mostly obsoleted by our plans for 4.0 to allow viewing the scheme settings during the game, and the scheme comparator in the game lobby.

    • poison mines and blast mines like mayhem

      it would be great if we have 4 kinds of mines: normal ones-blast ones-poison mines- cluster mines

      12 votes
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        2 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
      • Add rope knocking scheme option

        Instead of always having to leave AG and join PT just to play a game like Elite, perhaps allowing rope knocking as a scheme option would help.

        12 votes
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          0 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
        • Integrate all of the content from Worms 2 and Worms World Party into Version 5.0 or future

          Though it's probably asking for a bit much and not something you care to work on, I think it'd be awesome if all of Worms 2 and Worms World Party could be integrated into Version 5.0 or further, so that the entire Worms Triple Pack would use a single binary and the updated engine. And possibly convincing Team 17 to re-release the Worms Triple Pack on Steam.

          12 votes
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            2 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
          • Dud mines can be reactivated

            In Worms 2 when dud mines were firepunched, baseball batted, (probably dragon ball too), and apparently grave explosions would reactivate them/set their timer off. I always thought it was fun to firepunch a dud mine into someone to set it off... So: could this be a scheme option?

            Also, maybe the probability of dud mines could be adjustable (so you could have a map filled with dud mines to bat around or something).

            12 votes
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              3 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
            • Gamepad support

              A gamepad option should be implemented and it should support controllers with POV and Z-rotation.

              12 votes
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                2 comments  ·  Flag idea as inappropriate…  ·  Admin →
              • Skip after shoot

                I would like to be able to skip/surrender after have shot a weapon , if you have 10 secs of retreat and you dont need to move , its annoying to have to wait :P

                12 votes
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                  6 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
                • Extract the Audio from a .WaGame

                  I will like the posibility of extract the Audio from a WaGame file .

                  It will be useful when me make videos.

                  When extracting mp3 or wav could be nice for the audio file.

                  11 votes
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                    0 comments  ·  Replays  ·  Flag idea as inappropriate…  ·  Admin →
                  • All objects pushed by explosions

                    This feature (in 78 version (3.6.28.17-19)) looks funny and realistic. For example, this very funny with mad cows. That is good to make this as scheme option or teststuff feature...

                    11 votes
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                      2 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
                    • Unlock maximum, full powered wind in both direction

                      All the time winds can't get a maximum power in the wind indicator. Would be good to see fully filled wind indicator that will make some variety to the shots. I've seen that feature in a W:A's mission.

                      This is small modification, but still some of the shots might be possible to implement and execute. And not only the shots, I suppose.

                      Make this feature as a scheme option or extend the logic?

                      11 votes
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                        1 comment  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
                      • Add Live Streaming feature from game's level

                        There is simillar idea posted here http://feedback.worms2d.info/forums/5998-worms-armageddon/suggestions/1598719-spectate-already-started-games?ref=title its just very unclear.

                        One of the best promotion for the game is possibility to watch replays, fan made movies and ability to spectate live games which is, at this moment only possible with external software/sites that arent known for everyone, especialy new players. There should be unique and easy feature for WormNet 4.0 design that allows players to watch choosen matches directly from the game's level. Host should be able to enable live streaming from the lobby menu ingame to put in on the Live Streaming list somewhere on WormNet. Overall design…

                        11 votes
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                          1 comment  ·  Network and WormNET  ·  Flag idea as inappropriate…  ·  Admin →
                        • Kinds of poison

                          I would like the idea of can change the kind of skunk that u throw (by pressing a number) , a example of diferent poison can be these :

                          A poison that makes the worms affected to fall asleep.
                          The sleepy worm cant move or attack , and he wont wake up ever until it got pushed or attacked.

                          If you only have 1 worm and it falls asleep , a nearby explosion , drop or shout can wake up it.

                          A poison that can paralize a worm. The worms affected by this poison wont be able to move (they…

                          11 votes
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                            0 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
                          • Display local name for custom schemes present on local PC

                            The game should scan the scheme folder and calculate hashes for existing schemes. When joining someone's game and the host sends a scheme that is present on the local PC, the game should display the local file name.

                            10 votes
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                              0 comments  ·  Interface  ·  Flag idea as inappropriate…  ·  Admin →
                            • Allow computer vs. computer

                              I would like to be able to create and watch a custom game with only AI teams. For one, I enjoy setting up simulation leagues and keeping track of stats, etc. (geeky yes, but fun). It is also useful to see how the AI reacts to changes in rules and weapons caches.

                              As it is now the start button is grayed out until a human team is added. What I do is add a 1-worm human team and surrender my first move, then watch the AI complete the game. It seems this hassle could be eliminated?

                              10 votes
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                                0 comments  ·  Flag idea as inappropriate…  ·  Admin →
                              • Weapon fuse + bounce value

                                How about a little display (maybe next to the timer area) to show the current weapon fuse for nades (1..5) and also a bounce value (+-).

                                It would be really helpful in hysteria games where you only have 1 second of reaction time, so knowing what your nades are set to can be beneficial. It could also help in last second calls in wxw games.

                                10 votes
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                                  5 comments  ·  Interface  ·  Flag idea as inappropriate…  ·  Admin →
                                • Oil & Mines placement in BIT maps

                                  It will be nice that in BIT maps the creater can put mines or oils where he want , it will be nice for make funny videos or for make interesting games.

                                  It will be nice too that otheres players can see it in the map menú , like the host , for see it ,(they can't change anything)

                                  10 votes
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                                    1 comment  ·  Maps  ·  Flag idea as inappropriate…  ·  Admin →
                                  • Superweapon drop control

                                    To have the option to choose which superweapon will drop and which will not drop. for example i want Magic Bullet crates to drop but not Armageddon or Nuckler Test.

                                    9 votes
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                                      0 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
                                    • Add gravity options to W:A

                                      Make low gravity an option when choosing game settings. perhaps build it in to the scheme editor.

                                      9 votes
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                                        0 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
                                      • Change positions of weapons in weapons panel

                                        I often hear people saying how having teleport in F8 causes problems when switchin between rope and parachute in rope races.

                                        Simply add it so each weapon can be switched around. Like you could switch around the places of tele and girder or something else

                                        9 votes
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                                          4 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
                                        • An official "Kill and Steal scheme" (highlander)

                                          All Worms have their own arsenal of weapons. They start with a random weapon and one utility or mode of transport. Weapons are not shared among the team.

                                          When a worm is killed (friend or foe), that worms weapons will become part of the killers arsenal to use in the same turn and all consecutive turns. The ammo renews each turn to 1 for all weapons in the personal arsenal. (shoot does not end turn)

                                          Making chain kills is a good tactic to make you worm even stronger with more weapons!

                                          Aiming for worms who have collected allot of weapons…

                                          9 votes
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                                            0 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
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