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Worms Armageddon

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Worms Armageddon

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305 results found

  1. I think that water colours other than blue should be re-enabled. The game should detect the names of the folders that are in the Water folder, and use the "Water.dir" file from whichever one is selected.

    8 votes
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    6 comments  ·  Maps  ·  Admin →
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  2. Sometimes i just wish there would be a little more going on in the maps...
    What if the game would support a new file format in which these maps would be?
    So, you would just make/import and play them.

    I was thinking about the following:
    -Destructible, non-desctructible terrain, i just think this could open some new ideas.

    -Animated terrain. For ex. elevators or any other animation. This would bring more life to maps, would further open ideas for custom maps and would make it more fun the 'future real time feature...'

    -Terrain that kills the worms, for example spikes...

    -Transparency,…

    8 votes
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    3 comments  ·  Maps  ·  Admin →
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  3. Like Worms killed/died during MP games, fav weapon, games won/lost etc.. :)

    8 votes
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  4. 7 votes
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  5. Add a new standard scheme which randomizes the game settings, but it should be limited to keep the game skillful.

    7 votes
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  6. Invisibility is almost never used in W:A, probably because it's too limited.
    It should be able to last regardless weapon usage. The number of turns -or even round time- it lasts should be configurable.
    A scheme option should set whether players are able to see invisible team members or not.
    Another option could be to let weapons disable opponent invisibility once an invisible worm gets hit.
    Perhaps this way invisibility becomes worthy or fun to be used in games.

    7 votes
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    Instead of making it configurable in every conceivable way, how about we agree on some options which would be useful the most? Everyone seems to agree that having the screen follow invisible worms can be bad… what else?

  7. Team members should be able to let Spectators participate in team-chat while in a game. Could a chat command do this? So it can be toggled in-game.
    Also, a player should be able to let Spectators see their current weapons panel when it's their turn.

    7 votes
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  8. After random worm select (implemented in 3.6.29.0), it would be nice to have "Last used worm" as an option for in-game worms order. It should automatically select the worm which ended the previous turn, instead of the next one. Of course, you can always change it pressing TAB. It would be very useful in schemes like RRs, so you don't have to destroy your TAB button to select your moving worm. =)

    7 votes
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  9. In the same way now you can record an off-line game with comments in the chat box, what if we could add comments to an existing replay file? comments that could be displayed in the chat box as you watch the replay. If it is not something hard to do please consider it, as it'd be extremely useful to teach the strategical side of the game.
    Who wouldn't like to watch a replay of a final after the players added the comments of what they were thinking during each turn?. Moreover, experienced players could check replays of not so experienced…

    7 votes
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    1 comment  ·  Replays  ·  Admin →
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  10. it isn't a rare thing when two wormers have a row because of positions. "You had better luck, you had better position" etcetc and it mightbe true when 3 of opponent can be sinked and the oppoent doesnt have any. This would be a VERY good option to start a new game from an old replay's position and the two players can change the colors (with the same map/terrarium of course). This would be also a great challenge, when two more skilled player wants to try these positions

    7 votes
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    2 comments  ·  Replays  ·  Admin →
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    I feel this feature should be integrated with “Allow resuming an on-line match using the replay file”. Part of that feature would involve choosing which frame to start from, and in this case it’d be frame 0. (In the full-featured version of the feature, the difference between this kind of resumption and “secure resumption from a disconnected game at the point of disconnection” would be made obvious to all players before the game started.)

    Having said that, it is possible to do this right now with no modification to W:A (and has been since before the betas). I don’t think I should reveal the method here; if used dishonorably, it could give the host quite an unfair advantage. (In fact, I plan to make it impossible once the resumption feature is implemented.)

  11. It will be nice to set what do you want to fall in Utility crates , for example , in the classic rubbergame with no weps and lots of crates falling , the Utility "Crateshower" lags a lot and people try to dont collect it.

    Just a menu in ammo menu with % too of what type of utility can appear, for example (10% x2 damage , 5% jetpack , 20% low gravity , etc)

    7 votes
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  12. We will have a worthy addition to the game in my opinion :)

    7 votes
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    0 comments  ·  Gameplay  ·  Admin →
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  13. The Steam version of the game and even the accompanying FLAC soundtrack includes the awful quality music from the original PC version, with a sample rate of only 16 kHz! The music from the PS1 version is full CD quality (44.1 kHz) and sounds much better. The .WAV files in the DATA\Streams folder of the Steam version of the game can be replaced with the .WAV files from the PS1 disc image without problems.

    Why not include the higher quality music files with the Steam version?

    7 votes
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  14. In most schemes we already know which weapons are available during turns, so this isn't really an important issue.

    There are now however a large number of players playing the Rubberworm scheme "Kaos", it has its own league and community. During a game of Kaos players will collect many weapons from crates, and are able to use as many weapons as they like during their turn. With the inclusion of "real time worms" in 4.0, I feel this feature would be very useful for that too.

    The problem is that players need to stop moving in order to view their…

    7 votes
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    0 comments  ·  Interface  ·  Admin →
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  15. Have the "quit the game" option in online matches quit WA. This could discourage ppl from quitting games, unless they really do have to go, in wich case they'd need to quit WA anyway. Also, for the host, there should stay an option to just quit that game, and not WA, since the host may have valid reasons to quit a game, like ie: ppl dropping, desyncing, quitting, having loaded a wrong scheme, or generally all players decide to start a new match.

    7 votes
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  16. We know that the wind can go left & right. What if it can blow up & down? Of course this have to be an optional setting in the option menus.

    7 votes
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    1 comment  ·  Gameplay  ·  Admin →
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  17. When LOADS of worms are killed in one turn, it can take ages to go through all the animations of the worms dying. Include an option to skip these completely or speed them up. I guess this would be controlled by the host.

    7 votes
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    3 comments  ·  Gameplay  ·  Admin →
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  18. It's still annoying to see a huge list of joins or quits, especially when you talk with someone.

    7 votes
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  19. A health bar like in Worms:Revolution, where it is split up so you can see the health of each worm and how much worms each team has at quick glance.

    6 votes
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    1 comment  ·  Interface  ·  Admin →
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  20. What this means is i would like a feature where you the landscape you choose have preset music track.
    Like for instance if you choose Forest it will play music tracks with the word Forest or Wood in it. Maybe just make it forest and it will look for those files in the DATA/Streams. This feature should be created so its possible to change the music of Worms Armageddon landscapes and choose what kind of music to play at each landscape.

    Basically i just want it to be like it was in Worms 1 :)

    6 votes
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