Worms Armageddon

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  1. being able to remove joins/quits of #AG

    It's still annoying to see a huge list of joins or quits, especially when you talk with someone.

    7 votes
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    1 comment  ·  Network and WormNET  ·  Flag idea as inappropriate…  ·  Admin →
  2. Enhance team-play

    Team members should be able to let Spectators participate in team-chat while in a game. Could a chat command do this? So it can be toggled in-game.
    Also, a player should be able to let Spectators see their current weapons panel when it's their turn.

    7 votes
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    planned  ·  3 comments  ·  Network and WormNET  ·  Flag idea as inappropriate…  ·  Admin →
  3. Start a game from a position of replay

    it isn't a rare thing when two wormers have a row because of positions. "You had better luck, you had better position" etcetc and it mightbe true when 3 of opponent can be sinked and the oppoent doesnt have any. This would be a VERY good option to start a new game from an old replay's position and the two players can change the colors (with the same map/terrarium of course). This would be also a great challenge, when two more skilled player wants to try these positions

    7 votes
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    2 comments  ·  Replays  ·  Flag idea as inappropriate…  ·  Admin →

    I feel this feature should be integrated with “Allow resuming an on-line match using the replay file”. Part of that feature would involve choosing which frame to start from, and in this case it’d be frame 0. (In the full-featured version of the feature, the difference between this kind of resumption and “secure resumption from a disconnected game at the point of disconnection” would be made obvious to all players before the game started.)

    Having said that, it is possible to do this right now with no modification to W:A (and has been since before the betas). I don’t think I should reveal the method here; if used dishonorably, it could give the host quite an unfair advantage. (In fact, I plan to make it impossible once the resumption feature is implemented.)

  4. 7 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  5. New feature of a worm team : Hats/ Helmets to wear

    Don't know if it's possible to make it so your worms can wear hats into battle. I would love that feature in Armageddon!

    6 votes
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    1 comment  ·  Teams  ·  Flag idea as inappropriate…  ·  Admin →
  6. Making a "Specialist Worm Mode" from wwp playable here.

    Specialist Worm Mode is the wormpot option in wwp that allowed to create a scheme based on that.

    Each of the 4 worms in the scheme could carry and use just the weapons specific to it. If a scheme was played with 8 worms, there were 2 specialist worms of each type.

    Such scheme required tactic and knowing worm order to determine which worm is which specialist to plan attacks and tactics.

    6 votes
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    2 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  7. A new AI?

    As of 2013, Armageddon's AI is VERY outdated. It wouldn't be a bad idea if its AI could be improved. Since it's already very accurate at high levels, it's probably the only thing that shouldn't be changed:

    - Grenades: The AI never takes bouncing into account. I don't think making that happen could be very difficult (As Reloaded and Revolution's AI pulls impossible grenade throws with little effort). While it cannot use fragmented grenades (Cluster Bombs, Banana Bombs) well either... they are too random, so it's understandable (High-level AI could put Cluster Bombs and Banana Bombs just under the target,…

    6 votes
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    0 comments  ·  User missions  ·  Flag idea as inappropriate…  ·  Admin →
  8. Add support for custom game translations

    WA could use an open text-based format (like XML or INI). And such files would be placed in folder like <WA>\User\Languages.
    You could go one step farther and leave in WA.exe only English texts and externalize all the other languages.
    Of course it would require full Unicode support (which I suggested separately).

    6 votes
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    2 comments  ·  Flag idea as inappropriate…  ·  Admin →
  9. random flag/grave + grave/flag depending on teamcolor

    I would like to be able to automatically change my flag/grave depending on my team color.
    Also I'd like to be able to set a folder as my flag/grave and everytime I start a game it choose one randomly.

    6 votes
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    0 comments  ·  Teams  ·  Flag idea as inappropriate…  ·  Admin →
  10. Allow fine-tuning of all numerical options in the game settings screen

    I would like to have the ability to fine tune all options in the game settings screen without having to use external scheme editors.

    In particular, it would be good if we could set the number of rounds required to win the match to every value between 1 and 9 (at the moment you can't select 4, 6 or 8 rounds to win). Also, it would be nice if we could fine-tune weapon, utility and health crate probabilites (that is, select an exact percentage of a given type of crate falling, rather than the current system of setting probabilities from…

    6 votes
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    0 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  11. W:Rev style health bars

    A health bar like in Worms:Revolution, where it is split up so you can see the health of each worm and how much worms each team has at quick glance.

    6 votes
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    1 comment  ·  Interface  ·  Flag idea as inappropriate…  ·  Admin →
  12. 6 votes
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    1 comment  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
  13. Display pressed keys in replay

    It'd be neat if a game replay could display live what keys were being pressed, as they were pressed (via graphic or maybe a subsection of the chat pane). It could be instructive for people trying to learn to rope, could make it more obvious when people are using macros, or just interesting to see how people do things.

    6 votes
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    0 comments  ·  Replays  ·  Flag idea as inappropriate…  ·  Admin →
  14. Custom Theme (in W:A Terrain Editor)

    The idea is that the player could create own texture in worms armageddon and use it later.
    Is it possible to do something like that?

    6 votes
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    2 comments  ·  Maps  ·  Flag idea as inappropriate…  ·  Admin →
  15. Have the "quit the game" option quit WA.

    Have the "quit the game" option in online matches quit WA. This could discourage ppl from quitting games, unless they really do have to go, in wich case they'd need to quit WA anyway. Also, for the host, there should stay an option to just quit that game, and not WA, since the host may have valid reasons to quit a game, like ie: ppl dropping, desyncing, quitting, having loaded a wrong scheme, or generally all players decide to start a new match.

    6 votes
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    9 comments  ·  Network and WormNET  ·  Flag idea as inappropriate…  ·  Admin →
  16. Quitter reduce

    If someone leaves there ip is banned for 15 minutes.

    6 votes
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    6 comments  ·  Network and WormNET  ·  Flag idea as inappropriate…  ·  Admin →
  17. Full support for most popular games like wxw, rr, sr etc.

    I guess it's obvious, but it's so important, that I had to pay attention, just in case.

    Imo project x is good wxw example, but attack should be blocked unless walls completed and possible only from rope.

    Sheep race should have automatic checkpoint detecor.

    etc.

    6 votes
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    0 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
  18. Delayed Weapon/Utility after using it.

    It would be nice to delay a weapon in-game after using it some turns (1 , 2 , 3 , etc) or seconds (10, 20 , etc) in /sdet games (rubberworm) and utilities (jetpack , rope , parachute , bungee , etc) , in normal games.

    It will be very useful for Real Time games too.

    6 votes
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    3 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  19. Custom host lobby message

    What would be pretty awesome I think though not a huge endeavor to implement is the ability for a host to display a custom message in the hosting lobby, something that could be 'Welcome to my shopper game, rules are ABL CBA AFR' or an explanation of a not so regularly played scheme, or even an away message like 'the host is gone taking a wee while players join up'. Here's the way I'd implement it: Have the ability to save it in the scheme file, while being able to override the saved message with a lobby command like /msg…

    6 votes
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    0 comments  ·  Network and WormNET  ·  Flag idea as inappropriate…  ·  Admin →
  20. Add a scheme option (in 4.x) to allow arrows to reflect.

    Someone suggested this to me on WormNET - I haven't considered whether or not it would be a good idea, though.

    I think this would be most usable if they reflected "properly" (like light does) rather than just bouncing back the same direction.

    [00:33:02.66] meteor..muzerWA: yeah i have new idea for 4
    [00:33:07.00] meteor..muzerWA: reflecting arrows
    [00:33:12.76] meteor..muzerWA: its an scheme optin
    [00:33:20.46] muzerWA..meteor: reflecting?
    [00:33:20.78] meteor..muzerWA: arrows reflect when hittin a place
    [00:33:27.14] meteor..muzerWA: yeah
    [00:33:28.32] muzerWA..meteor: oh, right
    [00:33:31.58] muzerWA..meteor: when do they stop? Lol
    [00:33:42.80] meteor..muzerWA: hmm you tell the number
    [00:33:47.26] meteor..muzerWA: in the options
    [00:33:55.60]…

    6 votes
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    4 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
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