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Worms Armageddon

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Worms Armageddon

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305 results found

  1. In case some schemes, this could be handy, because it would remember not only the victories so far, but the collected crates and used weapons as well.

    Adding a button for this would likely to be problematic, so it could be done using a chat command like "/save" which would save the match using a default name - ie. timestamp, players, etc. - or "/save filename" to name it something else.

    The saved match would contain:
    - The scheme file - this might be no problem at all.
    - The players' names - this could be done by a list,…

    5 votes
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    1 comment  ·  Replays  ·  Admin →
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  2. Worms world party have 16 time attaks, 45 Missions different from W:A one's. Why not, with a little installation from WWP cd, have a new button in mission page, and the possibility to play the missions in W:A, using the same team, the same patched engine instead of the unpatched WWP one?

    5 votes
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    Team17 want us to merge WWP and W:A into a single game. What will probably happen is that if you have a WWP CD, you’ll be able to play WWP missions with W:A in the future.

  3. For exemple when you collect a crate and it is cluster bomb. You will receive x3 ammo (not x1 like the bazooka). I think this could be set for each weapon.

    5 votes
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  4. Like the All crates contain sheep option.

    Except you can choose which weapons exploded crates can set off.

    or alternatively, exploded crates will set-off whichever weapon it contained;
    unless if it contains something like worm select, then it explodes normally.

    5 votes
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  5. It would be nice if there would be an scheme option for special maps that will turn special color in them on beginning of the game into flames, that will persist 'till the end of game. Probably maps designed in that way will be mostly arcade based, or will be kind of rope race with burning walls(or other will find bunch of new schemes made from this thing... like fire surf shopper :D ). Only problem will be what if worm get stuck into the flames? But I believe that it's not to complicated to find solution for that... first…

    5 votes
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  6. FoxHound posted about them, but in case of crates' probabilities and there should be power setting too.

    5 votes
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  7. Accidental surrender by misclicking F12 isn't nice. A simple yes/no pop-up could do the trick.

    5 votes
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    1 comment  ·  Gameplay  ·  Admin →
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  8. In schemes like elite, there isn't much diversity in viable superweapons for the team. It's almost always a supersheep. In 4.0, will scheme options be expanded further so you can change the power of superweapons in schemes like elite? AFAIK, you can't touch the power of such weapons in the scheme editor. For example, if we chose moles for the team, will we be able to edit the scheme so the power of moles are 4 or 5? If we choose sheep launcher, can we get 2 instead of 1?

    5 votes
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  9. In this feature HostingBuddy would be also hosting Project X schemes & User Project X schemes.

    !pxhost schemename <ctf, jump race, glide race, rope race, normal, normalFoW) and the HostingBuddy hosts the selected scheme.
    That's All

    Signed
    Matti player from WormNET

    Contact: mgos307@gmail.com

    5 votes
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  10. A friend of mine and I had problems connecting to games hosted normally, so for a long time we used HostingBuddy. Nowadays we are able to host games and connect to each other in the normal way, but I really miss the handy commands that hostingbuddy understood, such as !wmbd xxxx and !wsdb yyy (and many more).
    Is it possible to make worms understand these commands even when the game is hosted the normal way?

    5 votes
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  11. It would be great to have a everything been logged.
    Lobby activity, map changes, etc.
    For example i really need to see what map changes my opponent did.
    If hoster changes a game parameters (terrain type, map, complexity) i want to see that in a game log after the game.
    Because now its impossible to track if hoster abuses his power to change game parameters to his advantage on my move.

    5 votes
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    3 comments  ·  Interface  ·  Admin →
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  12. I've seen that you're supporting the Fiddler in version 4. In addition to that, why not support Project X? It's the same software, just with more additions.

    5 votes
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  13. mic? communication

    5 votes
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  14. Worms has a little support for HTML (or WAML if u will). So why not add an address bar and a home page feature.

    I know the whole; let's build a plugin to turn the web into something worms can deal with is out of the question. But there's no reason people can't make a website that holds League stats and news on updates.

    There is a real possibility for improvement by allowing worms to intergrate into webpages. Obviously a few more things might be useful like some way to have a useful log sent to a site as a…

    4 votes
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  15. This mode would be very fun :) If the Sudden Death is begun, the game become changeable. Players can have either good or bad luck on their turn.
    1. Mines change their fuse from 0 to 5 every turn.
    2. Wind alters its direction during player's actions. Every 15 seconds.
    3. Crates, mines and barrels can suddenly explode (randomly).
    4. Water goes up and down.
    5. Worms' health alters too, from 0 to 255.
    6. Weapons' amount, power, delay and crate percentage change costantly.
    And more...

    4 votes
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  16. In TS5, when any other worm gets hit, the active player gets stopped and then the damage gets calculated for the other worms. This is annoying in rope games when the active worm just freezes in the middle of roping. Can you change this behaviour so it doesn't freeze the player when damage to the other worms occure?

    4 votes
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    0 comments  ·  Gameplay  ·  Admin →
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  17. Sometimes the alt+supr option (names transparency) is just useless when you want to see the energy or name of worms that are piled together. You know that when a worm performs an action (like moving under the control of a player, or a passive animation like eating a bit of soil) that worm sprite (including the name) will be brought to the top, in front of the sprites of the other worms of the pile.
    If there was a hotkey that could "bring to top" the sprite of one worm (even if it is randomly selected) you could check the…

    4 votes
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  18. Hey,

    I just started playing Worms Armageddon with friends and thought about making a IRC echo bot which echo's the game live in an irc channel, chat/kills/deaths/winner/damage etc etc. However it doesn't seem possible because the replay file is locked while playing the game.

    Now I found out that there are these other log (.txt) files in \User\Logs\ I could easely echo this with a PHP irc bot by reading the file and echo it, but it doesn't contain deaths/kills/damage/winner etc etc.

    In a future update will these log files in \User\Logs\ contain the same log stuff from the export…

    4 votes
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  19. Instead of having to click a button, and cycle through the different weapon settings, I suggest to have an image similar to the <in-game right-click menu> within the game lobby.

    -positioned maybe on the right side of chat, making the chat box smaller
    -weapons with no ammo greyed out/not visible.
    -weapon power indicated by size of weapon (or see below)
    -weapon quantity indicated by a small "x1" or "x2", etc....
    -crate setting indicated by a small stack to the (left) side of the weapon image.
    -Maybe for weapon power, indicated in a similar way to crate, but with (red) boxes…

    4 votes
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    1 comment  ·  Interface  ·  Admin →
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  20. Make it possible to play vertical levels like in Worms 2: Armageddon.

    4 votes
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    1 comment  ·  Maps  ·  Admin →
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