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Worms Armageddon

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Worms Armageddon

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305 results found

  1. i hate it when my opponent is using ingameobjects as graves or the grave is huge.

    Thats why it would be nice if i could define a default grave for all of my opponents.

    4 votes
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    1 comment  ·  Teams  ·  Admin →
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  2. A friends list so that you can add names so that you know who is online. (ingame optional)

    4 votes
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  3. I would like to see full Unicode support for in-game texts/chats. Possibly followed by replacing letter sprites with TTF/OTF font rendering.

    4 votes
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  4. I'm using a 17" wide screen laptop display with the game resolution set at 1280x720. The chat font size is very small and I need to get really close to read it. Can we have an option to increase the font size? The LargerFonts registry setting doesn't apply to chat, and makes the other fonts too large on my screen, so a separate option would be great.

    4 votes
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    0 comments  ·  Interface  ·  Admin →
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  5. Make it so you could generate for example snow, hell etc game landcape textures for huge maps too, instead of the game asking for it to be shrink or cropped

    4 votes
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    0 comments  ·  Maps  ·  Admin →
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  6. Another trivial suggestion for most, but not for ingame background users. :D
    Anyways, it would be really nice if the backgrounds used maps from the random terrain generator
    could be used by custom-made .png maps as well, if possible, while we can not have custom-made backgrounds yet. xD

    The bg's used by the random terrain generator are generally better looking and uses 'more' / different colors than the once we use atm for png maps.

    Anyway, here's an image showing the difference if you load up a random terrain vs png map with the same
    background, left ones are for…

    4 votes
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  7. I would like to be able to change The "distance" of some weapons , for example , how much does the drill dig , how much you can move with the blowtorch , The distance of kamikaze , the distance of rope , how far does the dragon ball go , etc.

    It could be selected in pixels.

    4 votes
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    0 comments  ·  Gameplay  ·  Admin →
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  8. /lp (alt: /listplayers, /players) - (available only after at least one played match/round) will list all players in chat (even those, who left the match before it was finished) with auto-generated IDs and Status:

    • ID - Nick - Status -

    01 - GrO - host
    02 - someone1 - quit: game
    03 - someone2 - online
    04 - someone3 - quit: lobby
    05 - someone4 - disconnect: desynch
    06 - someone5 - disconnect: net drop

    /ban ID (i.e. /ban 02) - the meaning is obvious

    COMMANDS AVAILABLE WHENEVER IN LOBBY (even before the match start):

    /ban - entered without player's…

    4 votes
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  9. if I have an IP address, an option to check if theres a running WA game, and see the running game, if host enabled that

    4 votes
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  10. I know almost too small to make it worth adding but for some reason it bothers me that the Worms CPU players dont have a "thinking" animation like they do in WWP, they just stand there with the Bazooka.

    If you dont know what I'm talking about, here's an example video http://www.youtube.com/watch?v=noeC6rrEpeM @0:24 or @0:57 (couldn't find a better quality)

    So it would be nice if this could be added as a standard animation in the next update, since it doesnt seem to affect anything (besides of having one more animation to display) I think it's not too much to…

    4 votes
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    1 comment  ·  Graphics  ·  Admin →
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  11. A lot of hardcore gamers think up plans of what they want to do several turns before, so why not add a scribble feature so they can quickly note down on the screen what they want to do? Also, the scribbles can be toggled with a hotkey and the scribbles can't be seen by others (when online).

    4 votes
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  12. Login as other online games, and assign to user account statistics: how many times the player has played, how many times won, how many times left from the game.

    4 votes
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  13. We should be able to "lock" i.e. "PIN" the Weapons Menu in place so that we can see all the weapons all the time or till we decide to hide it again.

    4 votes
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    0 comments  ·  Gameplay  ·  Admin →
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  14. I always thought it would be a blast if players could select the skin color of the worms on their team. Maybe just variants of brown and pink if we want to stick with the worm feel. But whats wrong with purple and green worms? I think it would just be a nice change of pace.

    Also what if each player could add little hat sprites to customize their appearance (the hats would have to go transparent to not mess with game mechanics). Maybe an option to add eye lashes or a mustache? My wife would like to see some…

    4 votes
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    1 comment  ·  Graphics  ·  Admin →
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  15. I'll try to translate everything (which was in version 3.7.0.0) into Polish. Would it be possible to be able to add these characters: ą, ć, ę, ł, ń, ś, ż, ź?
    If anything languages will be added to the new version I would try to translate it.

    4 votes
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    1 comment  ·  Gameplay  ·  Admin →
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  16. Can you include the ability to disable the front end hum when disabling ambiance music?

    3 votes
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  17. Seeing how many turns have passed next to the total time could be useful. Maybe sudden death could then be activated after a certain number of turns.

    3 votes
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    0 comments  ·  Interface  ·  Admin →
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  18. So, rather than having to put the playback at... times in the filename and the user has to remember to input them (or a parser written), there would be an external app that allows you to add the playback time to it, then when you or someone else double-clicks the replay, it would pop up a window saying "Do you want to go to the pre-defined playback point?", then if you press yes, it will take you there.

    3 votes
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    0 comments  ·  Replays  ·  Admin →
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  19. For example, if you Teleport on top of a Ultilty Crate and you get Double Damage, you won't be able to use it as it will end your turn.
    But if you can carry it into the next turn, you will be able to utilize this Ultility properly.

    3 votes
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  20. If you are on the rope, chute or jet pack an icon of the weapon you selected will be inevitably shown (unless your inventory is empty), blocking your ability to see what is behind it.
    Please add an option to let players remove that icon if they want to.

    3 votes
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    under review  ·  1 comment  ·  Graphics  ·  Admin →
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