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Worms Armageddon

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Worms Armageddon

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305 results found

  1. What i mean is, when your online, and when you get crate spy, you can only see on your turn. It would be better (in my opinion) if it could be on, even when its not your turn, and when all your teams dead too!

    3 votes
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    0 comments  ·  Gameplay  ·  Admin →
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  2. Can we have the option to have custom bmp images in place of the "?" in the bubble when you press "T". like the grave and flags? mabe just use grave images?

    3 votes
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  3. Let the Host be able to select different turn times for different players. So the less experienced can play with more experienced players - eg. in tower and rope races, even normal games, and esp. for checkpoint races.

    3 votes
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  4. As far as I know, the way the system works for transfering maps between the host and it's clients is simple:

    • The host uploads the map to a number of clients until they've successfully downloaded that map.

    But if you have a really big map, say 1.5-3.0 megs, and 4 clients, that equals to as much as 12MB of data the host needs to send altogether.

    Maybe a possible solution would be to create some sort of a simple p2p system for the map transfers?

    For example, the host starts sending the map to the first client. As the client…

    3 votes
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  5. For both offline and online....

    A few weeks ago I challenged myself to complete a tower map with fast rising water, and only 5 seconds per turn and no batty. With games being very short, it was getting annoying when I pressed Esc SLIGHTLY too late, and had to watch the worm sink, and all the outro malarky.

    For offline games, I suppose this includes being able to pause after entering the "inevitability phase"

    3 votes
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  6. -For missions/training/single/multiplayer
    -Quicker than quitting/"draw round" and starting again
    -should have "yes/no" confirmation
    -Creates seperate replay file

    I can see it being mainly useful for missions, where you aren't pleased with your current standing and just want to restart.

    3 votes
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    2 comments  ·  Interface  ·  Admin →
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  7. for example you can associate a zone where pieces of map can be moving like elevators (up/down) or platforms (left/right). In the editor maps you can cut some terrain's pieces and you can decide moves (obvioulsy limited moves). Think to play BnG with elevators! Do you remember super mario' maps? almost like that. see ya

    3 votes
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    0 comments  ·  Maps  ·  Admin →
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  8. My idea is similar with "multi layer" idea but. The idea is: we have 2 pictures for 1 map. First one is ordinary WA map, shopper for example. Second one is kinda "materials" map that should have different colors for different materials. For example yellow means undestructable material, blue is kinda ice, green is sort of glass, that breaks etc.etc. And if there is only 1 map picture, then it defaults to standart WA map.

    3 votes
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    0 comments  ·  Maps  ·  Admin →
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  9. i like the option from Worms2 that Worms were chosen from the game in random order. U needed a complete different tactic for this to win a game.

    3 votes
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  10. This is what Starcraft has done:
    http://img402.imageshack.us/img402/4149/scscrnshot021910130827.png

    A text message can be shown AFTER the screenshot is taken and saved successfully.
    Of course, the message should be in the chat box. If there's no chat box (i.e. in the main menu), then no message will be shown.

    3 votes
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    3 comments  ·  Interface  ·  Admin →
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  11. so that it wouldnt be boring, for examle the "tribal" level with always falling leaves and same color sky

    3 votes
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    3 comments  ·  Graphics  ·  Admin →
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  12. Select players to be able to view weapon set in games. For example, My clan is CKC, 2 players of CKC play a T17 and I watch, I would like to be able to see my Clan's weapon set so I don't have to keep asking what we have.

    3 votes
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    1 comment  ·  Admin →
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  13. 3 votes
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    2 comments  ·  Graphics  ·  Admin →
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  14. split teststuff so to use only the wish option

    3 votes
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  15. It would be nice if we have the option of Terrain Underwater , so weps lke homing missile will destroy impacting on it.

    In t17 it wont be nice but yes in others , to make more real.

    3 votes
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    3 comments  ·  Gameplay  ·  Admin →
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  16. Add the ability to make locally stored comments about other players, which will be displayed upon request or automatically when the player enters a game with you.

    Storing comments:
    /playerA Good player
    /playerB Insulted everyone the whole game and quit when he started losing

    Loading comments:
    /info playerA [returns previously added comment]
    /info all [returns existing comments for everyone in the game]

    1 comment should be sufficient, but you should be able to overwrite old comments.

    The idea comes from WC3Banlist, which is a 3rd party app that ties into WarCraft 3. Enough people got fed up with people leaving…

    3 votes
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  17. Tiny improvement you could add before releasing new beta. Pressing "context menu" key would show wep menu ingame, so player will see available weps w/o having his hand off keyboard. Could be very useful in fast-paced gamemodes.

    3 votes
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  18. I often find myself needing to extract logs from dozens of replays. Doing it one-by-one is tedious, and doing them simultaneously usually causes some log extracts to fail. Would it be possible to "queue" the extracts so that if I click "Export log" on multiple replay files, it does it one by one?

    3 votes
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    0 comments  ·  Replays  ·  Admin →
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  19. You can change almost everything...

    3 votes
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    0 comments  ·  Scheme options  ·  Admin →
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  20. when hosting a game (t17, shopper, rr, etc.) you have a chat command (for the host or anyone) that will print the game description, rules, and tips for [i]that[/i] game in the chat box. it should be displayed in each user's native language. this will help beginners become accustomed to the different scheme types.

    3 votes
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