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Worms Armageddon

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Worms Armageddon

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305 results found

  1. it would be useful to be able to change game controls(keyboardkeys)in game so it would be more comfortable to play.

    29 votes
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  2. Idea from here:
    http://forum.team17.com/showthread.php?t=39388

    It is said that these sounds are completely disabled in 3.6.29.0. However, I hope it can be re-enabled in a different condition -- if the player has dealt 100% (not 50%) the maximum damage possible from an exploding projectile.

    27 votes
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    9 comments  ·  Gameplay  ·  Admin →
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    If you’d like to see this idea implemented, we need to decide when each of these sounds should be played. The proposed idea (100% practical damage, possibly at long distances) is good but it doesn’t mention how the sound is chosen. It’d be nice to get a discussion going with some ideas for each, but nothing too hard to implement. You may want to also check how these sounds appear in other soundbanks, as well.

  3. An option in the mapeditor where u can choose a point where the worms placement will be, maybe with a zoom option for tight places. There should be a few option for the placement with the marked point, for example:

    • Placement at the marked point not stacked

    -Placement at the marked point pile without stacked (*)

    (*) like u let fall a worm of another worm so they are piled but not stacked

    24 votes
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    6 comments  ·  Maps  ·  Admin →
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  4. Along with save/restore game options, this is something always seen in RTS games, specially useful when it is an important match and one of the players has go away for a few minutes.
    What works in the other games I know is:
    *anybody can pause the game
    *anybody can resume the game
    *the number of pauses (and/or the time) you can make in one game is limited.

    Sounds messy, but it just works.

    For worms you would need it to be only possible between turns. Could probably work as an extension of the hot-seat time triggered by a chat command.

    23 votes
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  5. A gamepad option should be implemented and it should support controllers with POV and Z-rotation.

    22 votes
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  6. For fun and funny ways to express ourselves besides in chat, new emotion/emoticon bubble options besides "think" (T)! For example:
    Happy (H) - happy face
    Heart (?) - heart
    Mad (M) - mad face
    Sad (D) - sad face
    Surprised (S) - surprised face
    Wink (W) - winking face
    Evil (V) - evil face
    Kiss (K) - kiss
    Grin (G) - grinning face
    Embarrassed (E) - embarrassed face
    Dot, dot, dot (?) - "..."
    LOL (L) - laughing face
    These are just bubble graphics, not edits to the actual animated worms. (I'm an artist and could always do it for…

    19 votes
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  7. Can You Add The WormPot and all its features like in WWP

    18 votes
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  8. A new Sudden Death mode
    every Round in Sudden Death came a small Armageddon (1-15 maybe more) meteoroid´s

    18 votes
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  9. If an option to hear custom soundbanks online is implemented, maybe you could make it so each worm can have its own sounds? So a Simpsons team can have worm "Homer" with Homer sounds, "Bart" with Bart sounds...

    18 votes
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    8 comments  ·  Teams  ·  Admin →
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    This will increase the size of the soundbanks eight-fold, though…

    Also – not before 4.0 (soundback downloads require protocol changes, should go in background even during the game, and there needs to be in-game UI to mute a player’s sound bank).

  10. The volume control in a game acts for both music and sound fx. But the sound fx are a bit louder then the music, which is annoying at times when you just want to listen to the music (which is really great btw).

    Would it be possible to add volume control for just the music inside the game? Kind of like having 2 volume bars, one for sound fx and the other for the music.

    18 votes
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  11. Make Damage x2 cumulative, or allow an option for this to be set. So that if you get more than one in the same turn, they multiply again the current damage level :D

    17 votes
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  12. in Worms 2, when parachute is activated, you could choose which way you shoot your rope, by using the left/right arrows +space..... the angle of the rope was the same as originally shot rope, just like in w:a... but for some reason this feature was disabled when w:a came out... can we bring it back?? will add another level of skill to the game, also: wont have plops in ttrr due to unlucky winds

    17 votes
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    1 comment  ·  Gameplay  ·  Admin →
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  13. I dont know if it is already commented, but i couldnt find it.

    The idea is that when someone joins a game instead of dissapear from the WormNet list, it could say something like "Playing" next to his name, so u can see if ur friends are there, and it could be good if u could send a private messege to him while he is playing...

    16 votes
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    1 comment  ·  Admin →
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    This will make more sense when in-progress games will be joinable, which will be the case in 4.0 (players would join as spectators until the end of the match). The suggestion can be done as it is now, but I think it would put too much stress on the current design of the WormNET server, so if this will ever come before 4.0, it will surely come after the new WormNET server supporting flags/ranks.

  14. I think that the player should be able to see the retreat time clock , as in the Replays

    15 votes
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  15. In Worms 2 when dud mines were firepunched, baseball batted, (probably dragon ball too), and apparently grave explosions would reactivate them/set their timer off. I always thought it was fun to firepunch a dud mine into someone to set it off... So: could this be a scheme option?

    Also, maybe the probability of dud mines could be adjustable (so you could have a map filled with dud mines to bat around or something).

    15 votes
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  16. It would be nice if water could be made transparent so that you can see the land and stuff through it. Especially for casual games, its not really fair if you are playing on some random map and happen to walk into a hole because you couldn't even tell if any land was there or not.

    15 votes
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  17. New stockpiling mode option that enables restocking weapons after every turn.

    This feature would unlock many new schemes possibilities, especially with multishot (sdet) being part of the game in 3.8 patch.

    15 votes
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    0 comments  ·  Gameplay  ·  Admin →
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  18. Make the mines placed by players have the same fuse as the scheme setting (0, 1, 2, 3, random) instead of fixed 3sec fuse. Apply to Mine Strike too.

    14 votes
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  19. For example I want to report a bug to Team17: I need to search when the part that I want happens and say to people start from that time (X minutes). Or if i want to upload a trick for WKB: I need to do the trick again in the beginning of a new match and quit the match to do a short replay with only the trick, without unnecessery parts and with a light file.

    This takes more time and patience to do. Extracting a replay part as a small replay would be much more easier to show to…

    14 votes
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    1 comment  ·  Replays  ·  Admin →
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  20. Add the possibility to add more sounds for a single action in the soundbank. When the action is taken game would randomly choose one of the sounds associated with that action.

    14 votes
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    2 comments  ·  Teams  ·  Admin →
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