Settings and activity
5 results found
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15 votes
An error occurred while saving the comment Silence supported this idea · -
1 vote
You might as well just have called the idea “Weapon editor”.
An error occurred while saving the comment Silence commentedActually, I liked the weapon editor in Worms 2. It could provide a lot of fun by fine-tuning the weapons.
Silence supported this idea · -
41 votesSilence supported this idea ·
An error occurred while saving the comment Silence commentedAI can't even escape from its own dynamite. I like the idea, but AI needs some more brains before applying that. It should learn how to jump from danger, how to use bungee, how to not waste the airstrike if can't hit the target, and a lot more.
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65 votes
This should be easy to add in the new scheme format.
Silence supported this idea ·An error occurred while saving the comment Silence commentedThis is a must have. Of cource, it shouldn't be imposed. But as an option for non-tournament games, it would be fun. Also, choosing the proc chance and damage multiplier would be nice. Also, would be fun if some weapons like various airstrikes and donkeys would attack the greedy worm normally.
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35 votes
I don’t feel that adding hard-coded gameplay mechanics elements, such as weapons, is part of our goal. This might happen when support for custom weapons (a-la Fiddler) will be added.
Silence supported this idea ·An error occurred while saving the comment Silence commentedThese weapons are pretty cheatty, but could exist in WA as the Super Weapons. I'm missing them too.
I think in W2 the dud mines could be rearmed with any explosive weapons (for example, after hitting 2-3 times with bazooka).
Anyway, would like to see this feature in WA as an option.