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  1. 2 votes
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    2 comments  ·  Worms Armageddon » Interface  ·  Flag idea as inappropriate…  ·  Admin →
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    Rodent commented  · 

    Ye... but if confirmation dialog is added, it should contain ban option(that can work like autokick for tagged player's nick)

  2. 5 votes
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    3 comments  ·  Worms Armageddon » Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
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    Rodent commented  · 

    2nd one I don't agree at all... rope games are usually played with god worm mode enabled.

    Your first solution is much better... removing flames during turn if touched by worm and regenerating them after turn in witch those were removed if worm is not taking place where those should be.

    Rodent shared this idea  · 
  3. 9 votes
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    4 comments  ·  Worms Armageddon » Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
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    Rodent commented  · 

    I know about that module, but it's not same like when it's implemented in game's options.

    Rodent supported this idea  · 
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    Rodent commented  · 

    I think that having "customize weapons panel" in "advanced game options" is much better idea then changing panel permanently.

    We will be able then to customize it in way each of us like... Personally I would put magic bullet instead of earthquake or some other weapon that is totally useless for me to prevent accidental surrender when I wanna select bullet with F-keys. Some other players would probably do that for other weps. 3 points from me to this.

  4. 12 votes
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    6 comments  ·  Worms Armageddon » Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
    Rodent supported this idea  · 
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    Rodent commented  · 

    Ye I agree... also we should be able to skip after one shotgun shot if we don't need 2 shots.

  5. 35 votes
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    7 comments  ·  Worms Armageddon » Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
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    Rodent commented  · 

    Ye... I would like to have more challenging game with CPU...
    CPU 6 sounds like very very good idea to me!

    Rodent supported this idea  · 
  6. 7 votes
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    9 comments  ·  Worms Armageddon » Scheme options  ·  Flag idea as inappropriate…  ·  Admin →

    Instead of making it configurable in every conceivable way, how about we agree on some options which would be useful the most? Everyone seems to agree that having the screen follow invisible worms can be bad… what else?

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    Rodent commented  · 

    You people obviously don't play kaos... there invisibility is most powerful utility/weapon! :D

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    Rodent commented  · 

    You people obviously don't play kaos... there invisibility is most powerful utility/weapon! :D

  7. 35 votes
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    5 comments  ·  Worms Armageddon » User missions  ·  Flag idea as inappropriate…  ·  Admin →
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    Rodent commented  · 

    @Dario I guess if this gonna be implemented it will be scheme option so it wouldn't affect "seriousness" of existing schemes...

    It can be option right near crate probabilities... on start of turn there is chance for HP crate, utility crate, wep crate or random object(mine or barell) to fall from sky with chute :)

  8. 6 votes
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    6 comments  ·  Worms Armageddon » Network and WormNET  ·  Flag idea as inappropriate…  ·  Admin →
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    Rodent commented  · 

    And few more reasons why not.

    Host is jerk and make you angry. You quit because you came to have fun and not to be target of someones frustration. And what? You get banned?

    I strongly disagree. Quitting is not anything terrible... I understand when people say that they g2g or something so I never get angry... in fact when there is more then 3 players in game I am kinda happy when one leave the game because game becomes more dynamic.

    If you hate when someone quits, make some friends on wormnet that are not quitters, give them skype/msn address or facebook and play with them when you both(or more) are online. Playing worms become much funnier that way.

  9. 16 votes
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    6 comments  ·  Worms Armageddon  ·  Flag idea as inappropriate…  ·  Admin →
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    Rodent commented  · 

    Embarrassed could be useful for me because I am often in that feeling after some of my turns :shy:
    Others I will still use in chat window for sure :P

  10. 135 votes
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    under review  ·  22 comments  ·  Worms Armageddon » Network and WormNET  ·  Flag idea as inappropriate…  ·  Admin →
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    Rodent commented  · 

    I get it now, ty :)

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    Rodent commented  · 

    Often map-maker makes some smaller changes in map(bug fixing, additional coloring...) so if you have similar(not same map as host) among downloaded maps is there a possibility to WA load that maps as same and with that make some troubles to players(example when some player get into the buggy part of the map?)

  11. 6 votes
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    4 comments  ·  Worms Armageddon » Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
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    Rodent commented  · 

    Only when it hits surface by angle smaller then 45 degrees.

  12. 72 votes
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    under review  ·  6 comments  ·  Worms Armageddon » Interface  ·  Flag idea as inappropriate…  ·  Admin →
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    Rodent commented  · 

    I agree with this totally. Map editor is loaded slowly because it is loading/generating bigger view of selected map in editing area. I don't think that moving folder "saved levels" into main screen will cause any problems(I hope so because it's very good idea)

  13. 81 votes
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    9 comments  ·  Worms Armageddon » Maps  ·  Flag idea as inappropriate…  ·  Admin →
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    Rodent commented  · 

    I am ok for multi-layered .png files for setting custom background. Maybe it is better to use some small additional file that will be loaded as background soil texture? And it should have limited size and color palette to prevent space consuming issues.
    wkIndiMask already is solving semi-destructability of the maps... only problem with that is that makes map-making process a bit complicated...

  14. 40 votes
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    11 comments  ·  Worms Armageddon » Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
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    Rodent commented  · 

    Some schemes use 0 hp crates(guess what schemes? roping schemes :D ) so it would be nice if you add "?" sign like there is in mine fuse setting. If mine can be 0(instant) why health crate wouldn't be able to be 0?