Settings and activity
15 results found
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18 votes
This will increase the size of the soundbanks eight-fold, though…
Also – not before 4.0 (soundback downloads require protocol changes, should go in background even during the game, and there needs to be in-game UI to mute a player’s sound bank).
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24 votes
An error occurred while saving the comment Cammy commentedI'd like to see this implemented within the map editor in wa as opposed to having a shaded area in the PNG file itself, mostly because that could screw up games where that specific color happens to be on a map unintentionally; the worms might just be always piled up at a specific spot in a wxw, for example.
Cammy supported this idea · -
3 votes
Um… change them to what?
An error occurred while saving the comment Cammy commentedCyberShadow's right, whatever it's changed to will have to be looped and therefore eventually become boring...
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18 votes
An error occurred while saving the comment Cammy commentedGood idea. I'm out of votes, though =[
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2 votes
Um, I’m not really sure what exactly do you mean… are you talking about playing the audio track through a different set of speakers than the game?
An error occurred while saving the comment Cammy commentedDo your speakers not have a "Matrix" mode?
There's a button on my speaker's controller that makes the rear speakers duplicate the front ones (The rear left will duplicate the front left, and the rear right will duplicate the front right when activated) -
3 votesCammy supported this idea ·
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6 votes
An error occurred while saving the comment Cammy commentedGood idea. It could help all those Hysteria games and end up becoming BnG's xD
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7 votesCammy supported this idea ·
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1 vote
An error occurred while saving the comment Cammy commentedhttp://feedback.worms2d.info/forums/5998-worms-armageddon/suggestions/1361665-allow-the-weapon-box-to-remain-visible-during-turn?ref=comments
Seems this was already posted, just found it today. Delete button isn't visible on my end, though. Disregard.Cammy supported this idea ·Cammy shared this idea · -
5 votes
An error occurred while saving the comment Cammy commentedThat could cause problems. though. Like say 3 cows running out of a crate could really ruin a game for a player with all his worms piled in one spot...
Could work if only one cow ran out though.
Also, would a crate containing petrol bombs produce a "prominent" fire (That stays for a few turns)?
Does a grenade explode instantly or after 3 seconds?
Lots of variables... -
1 vote
An error occurred while saving the comment Cammy commentedIn that case, how about a "restart replay" option? Instead of having to quit and re-load (I know players that use rather weak computers and worms takes a while to load up)
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135 votes
An error occurred while saving the comment Cammy commentedGoing from the P2P system, how about having a way to have the host let a player "suggest" a map?
Instead of the player telling the host to go and download a specific map, just have that player upload the map to the rest (With the host's permission, of course)Cammy supported this idea · -
6 votes
An error occurred while saving the comment Cammy commentedI like the warning system better; There are good reasons for quitting, like when the host quits to rehost for another player to join, or because they loaded the wrong scheme by accident
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1 vote
An error occurred while saving the comment Cammy commentedI think it could work, but the kick should need 50% support (i.e 3 players out of 5 in a game)
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42 votesCammy supported this idea ·
If this was implemented like First Last said (Have each worm use it's own sb), then the size of the soundbank wouldn't need to increase at all, though the download still would. How about having the game actually save the downloaded soundbank to the receiving player's Speech folder instead? That way players that play each other frequently would only have to download it once.
Yet another solution would be to have an available command in the lobby (Like typing /getsb 2) would download the second player's soundbank(s) to your Speech folder. This would also mean never having to download sb's unnecessarily over and over again.
Yet another way to do it could be via the Context menu; Add and "Extract SoundBanks" button (Which could possibly expand to list involved players), though that would probably require more work to implement than it's worth