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  1. 2 votes
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    explorer09 commented  · 

    Also, I don't think making those "variations" as default schemes is really worth it. I mean, it might cause confusions to new players. (or they might ask something like "does your Hysteria have LowGravity?")

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    explorer09 commented  · 

    Doesn't HostingBuddy allow you to use a custom name for your game?
    e.g.
    /hb host Intermediate "normal w/o suddendeath"

  2. 8 votes
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    explorer09 commented  · 

    Terrain that kills the worms:
    A similar idea exists (http://feedback.worms2d.info/forums/5998-worms-armageddon/suggestions/1368359-pre-game-flames?ref=title)

    Transparency, for foreground.
    AFAIK, this one is new.

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    explorer09 commented  · 
  3. 5 votes
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    explorer09 commented  · 

    @Rodent:

    I agree with your opinion, that first one is better (and maybe easier to implement). But the god worm mode brings me another question: Can I say that a team loses when all of its worms "stuck into flames and cannot take a turn" , or how do I determine loss to the team if similar situations happen?

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    explorer09 commented  · 

    "Only problem will be what if worm get stuck into the flames?"

    I have two ideas; I don't know which is better.

    1. Eliminate that 'piece' of flame, as if it was flame from petrol bomb. Then re-generate it next turn.

    2. Mark the flame as 'eternal', separate from those come from flame thrower, petrol bomb, etc. When a worm touches the eternal flame with its hitpoints below zero, the worm would explode immediately. (Grave would be in the flame)

  4. 3 votes
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    explorer09 commented  · 

    @kilobyte

    What you mean seems to be suggested before. (or it's something similar)
    http://feedback.worms2d.info/forums/5998-worms-armageddon/suggestions/73709-add-some-eye-candy?ref=title

    Currently you can customize your own game's background by editing the sprites. See Malevol3nt's post behind the link I gave here.

  5. 3 votes
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    explorer09 commented  · 

    I don't see any reason why you are trying to save those few seconds between turns. Would you explain that?

  6. 3 votes
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    explorer09 commented  · 

    A few of them have been implemented with Project X (a mod engine)
    http://forum.team17.com/showthread.php?t=43889
    Specifically: Bunker Buster, Lightning Strike, Electromagnet, Bowling Ball, Sentry Gun, Fan, and Hand Glider.

    I don't think they will be made in the official WA, ever.

  7. 3 votes
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    explorer09 commented  · 
  8. 3 votes
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    explorer09 commented  · 

    Please make the idea optional? The underwater terrain could make some new schemes like Underwater Sheep Race or something, but other than that, it is not good.

  9. 1 vote
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    explorer09 commented  · 

    @Cammy

    You mean the 'R' key?

  10. 12 votes
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    explorer09 commented  · 

    This idea is nothing about surrender. What are you guys thinking?
    The proposal is to add a key (or mechanism) that allows to skip the retreat time, right?

  11. 15 votes
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    explorer09 commented  · 

    Have you read this?
    http://worms2d.info/Talk:Dud_mine_explosion
    (Deadcode's reply)
    (although it is not directly related to this idea)

  12. 6 votes
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    explorer09 commented  · 

    http://comser.liero.org.pl/wiki/index.php?title=Zimm
    I don't know if this is what you mean. (Zimm weapon in Liero)

  13. 19 votes
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    explorer09 commented  · 

    You can always leave your emotion on the chat window. I don't think this feature is -really- necessary.

    AFAIK, the "thought bubble" you mentioned wasn't originally meant to be used by players - it was for AIs to indicate they are thinking.

  14. 2 votes
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    explorer09 commented  · 

    I think this could be done by making a Wormkit module, or improving the old one such as wkSoundCardSelect .

  15. 2 votes
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    explorer09 commented  · 

    By the way, CyberShadow, it will be better to have a confirmation dialog for the host when kicking the player (i.e. clicking the player name). Because I sometimes mis-kicked someone.

    explorer09 shared this idea  · 
  16. 5 votes
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    explorer09 commented  · 

    My assumption:
    If this feature would be implemented, it would be abused by some players, especially newbies.

    I say this because I read this thing:
    http://www.catb.org/~esr/faqs/smart-questions.html
    "In Web forums, do not abuse “smiley” and “HTML” features (when they are present). A smiley or two is usually OK, but colored fancy text tends to make people think you are lame. Seriously overusing smileys and color and fonts will make you come off like a giggly teenage girl, which is not generally a good idea unless you are more interested in sex than answers."

  17. 10 votes
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    explorer09 commented  · 

    I guess, your idea can be implemented once the custom missions are supported.

  18. 3 votes
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    explorer09 commented  · 
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    explorer09 commented  · 

    Does changing the colour scheme (in Options) help you anyway? If not, you can use an external program to modify the Data\Gfx\Gfx0.dir file.

  19. 1 vote
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    explorer09 commented  · 
  20. 2 votes
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    explorer09 commented  · 

    I was thinking: will this imbalances the game because of the predefined team starting order?

    e.g. Someone, being the host, can always have his team start first and brings advantages to himself.

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