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  1. 11 votes
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    explorer09 commented  · 
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  2. 3 votes
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    explorer09 commented  · 

    You mean, allow spectators to view players' weapons? Good idea, but if so I think the spectators would be muted (not allowing to chat) to avoid cheating.

  3. 9 votes
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    explorer09 commented  · 

    @Alessandro Pini:
    What do you mean? Why do you need those small pixels?

  4. 5 votes
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    Team17 want us to merge WWP and W:A into a single game. What will probably happen is that if you have a WWP CD, you’ll be able to play WWP missions with W:A in the future.

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    explorer09 commented  · 

    What I mean is that although custom missions will be possible in the future, it is not necessary to integrate the WWP missions in WA. WWP and WA are separate games, and we should not add WWP contents to WA (except for the features).

    Players who own both WWP and WA should in the future be able to load those WWP missions as "custom missions" in WA.

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    explorer09 commented  · 

    IMHO, this is not going to happen, since you have WWP to play WWP missions. Why do you want to play those WWP missions in WA?

  5. 3 votes
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    explorer09 commented  · 

    I still prefer my idea rather than KRD's. When I press Pause key multiple times, the message can clearly show how many screenshots are taken during that. Showing an icon cannot do this, though.

    More about my idea:
    If the chat box is hidden, the phone icon should not be shown because of the screenshot messages. Otherwise it will disturb the player who takes the screenshots needlessly.

    explorer09 shared this idea  · 
  6. 7 votes
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    explorer09 commented  · 

    I personally think this idea is bad. If you don't have Select Worm, this option will make other worms useless because they'll never take a turn (until the active worm die).

  7. 4 votes
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    explorer09 commented  · 

    It might be hard to implement in the current version of WA (I guess), because it'll modify the frontend (UI). However, it seems like your idea can be thrown into the hypothetical Worms Unlimited.
    http://worms2d.info/Worms_Unlimited

  8. 1 vote
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    explorer09 commented  · 

    Yes - just to show that the map is being downloaded from the host. (as if it were being rendered or generated by WA client)

    explorer09 shared this idea  · 
  9. 42 votes
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    explorer09 supported this idea  · 
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    explorer09 commented  · 

    It'll be even better to show an arrow pointing where the projectile goes and how far it is like a vital crate/target in missions.

    However, this idea may not apply to weapons with multiple projectiles or clusters (like banana bomb) - I think.

  10. 5 votes
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    explorer09 supported this idea  · 
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    explorer09 commented  · 

    I remember that if you choose a internal map through the drop-down box in the multiplayer or lobby screen, no destroyed-soil background will be shown. Rather, it's completely transparent (hollowed). I think this suggestion could be implemented easily.

  11. 3 votes
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    explorer09 commented  · 

    I don't think this idea is good. Adding this feature will ruin the "attempt number" system in missions, or "number of rounds" in offline multiplayer games, because you could always restart it when you're about to fail, or someone is going to win the round.

  12. 6 votes
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    explorer09 commented  · 

    I would rather give him/her a warning than ban him/her.

  13. 27 votes
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    If you’d like to see this idea implemented, we need to decide when each of these sounds should be played. The proposed idea (100% practical damage, possibly at long distances) is good but it doesn’t mention how the sound is chosen. It’d be nice to get a discussion going with some ideas for each, but nothing too hard to implement. You may want to also check how these sounds appear in other soundbanks, as well.

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    explorer09 commented  · 

    I don't know when or what condition the sounds were played in 3.6.28.0, but I just want them to be used again in the future beta, especially when some "crazy" actions are done.

    explorer09 shared this idea  · 
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