Settings and activity
33 results found
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11 votes
Support for user-made missions is already planned. Like I said in your previous suggestion, a GUI for interactively creating missions will not be provided for us.
An error occurred while saving the comment An error occurred while saving the comment explorer09 commentedSeem to be a duplicate of this:
http://feedback.worms2d.info/forums/5998-worms-armageddon/suggestions/553769An error occurred while saving the comment explorer09 commentedhttp://forum.team17.com/showthread.php?t=40554
(related thread) -
3 votes
An error occurred while saving the comment explorer09 commentedYou mean, allow spectators to view players' weapons? Good idea, but if so I think the spectators would be muted (not allowing to chat) to avoid cheating.
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9 votes
“Girder assist” in TestStuff doesn’t allow you to move the mouse cursor outside of the valid girder range.
An error occurred while saving the comment explorer09 commented@Alessandro Pini:
What do you mean? Why do you need those small pixels? -
5 votes
Team17 want us to merge WWP and W:A into a single game. What will probably happen is that if you have a WWP CD, you’ll be able to play WWP missions with W:A in the future.
An error occurred while saving the comment explorer09 commentedWhat I mean is that although custom missions will be possible in the future, it is not necessary to integrate the WWP missions in WA. WWP and WA are separate games, and we should not add WWP contents to WA (except for the features).
Players who own both WWP and WA should in the future be able to load those WWP missions as "custom missions" in WA.
An error occurred while saving the comment explorer09 commentedIMHO, this is not going to happen, since you have WWP to play WWP missions. Why do you want to play those WWP missions in WA?
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3 votes
An error occurred while saving the comment explorer09 commentedI still prefer my idea rather than KRD's. When I press Pause key multiple times, the message can clearly show how many screenshots are taken during that. Showing an icon cannot do this, though.
More about my idea:
If the chat box is hidden, the phone icon should not be shown because of the screenshot messages. Otherwise it will disturb the player who takes the screenshots needlessly.explorer09 shared this idea · -
7 votes
This should be easy to add in the new scheme format.
An error occurred while saving the comment explorer09 commentedI personally think this idea is bad. If you don't have Select Worm, this option will make other worms useless because they'll never take a turn (until the active worm die).
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4 votes
An error occurred while saving the comment explorer09 commentedIt might be hard to implement in the current version of WA (I guess), because it'll modify the frontend (UI). However, it seems like your idea can be thrown into the hypothetical Worms Unlimited.
http://worms2d.info/Worms_Unlimited -
1 vote
An error occurred while saving the comment explorer09 commentedYes - just to show that the map is being downloaded from the host. (as if it were being rendered or generated by WA client)
explorer09 shared this idea · -
42 votesexplorer09 supported this idea ·
An error occurred while saving the comment explorer09 commentedIt'll be even better to show an arrow pointing where the projectile goes and how far it is like a vital crate/target in missions.
However, this idea may not apply to weapons with multiple projectiles or clusters (like banana bomb) - I think.
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5 votesexplorer09 supported this idea ·
An error occurred while saving the comment explorer09 commentedI remember that if you choose a internal map through the drop-down box in the multiplayer or lobby screen, no destroyed-soil background will be shown. Rather, it's completely transparent (hollowed). I think this suggestion could be implemented easily.
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3 votes
An error occurred while saving the comment explorer09 commentedI don't think this idea is good. Adding this feature will ruin the "attempt number" system in missions, or "number of rounds" in offline multiplayer games, because you could always restart it when you're about to fail, or someone is going to win the round.
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6 votes
An error occurred while saving the comment explorer09 commentedI would rather give him/her a warning than ban him/her.
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27 votes
If you’d like to see this idea implemented, we need to decide when each of these sounds should be played. The proposed idea (100% practical damage, possibly at long distances) is good but it doesn’t mention how the sound is chosen. It’d be nice to get a discussion going with some ideas for each, but nothing too hard to implement. You may want to also check how these sounds appear in other soundbanks, as well.
An error occurred while saving the comment explorer09 commentedI don't know when or what condition the sounds were played in 3.6.28.0, but I just want them to be used again in the future beta, especially when some "crazy" actions are done.
explorer09 shared this idea ·
sounds like a duplicate of this:
http://feedback.worms2d.info/forums/5998-worms-armageddon/suggestions/78704-user-missions?ref=title