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  1. 15 votes
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    bonz supported this idea  · 
  2. 81 votes
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    bonz commented  · 

    My idea for this suggestion is that a second layer of the map can be created by the author, where he can specify destructible and indestructible terrain on the same map.

    bonz supported this idea  · 
  3. 64 votes
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    I’m not sure Team17 will let us to just add stuff from the other games, but we can look into implementing custom landscapes, and make those file formats importable.

    bonz shared this idea  · 
  4. 35 votes
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    I don’t feel that adding hard-coded gameplay mechanics elements, such as weapons, is part of our goal. This might happen when support for custom weapons (a-la Fiddler) will be added.

    bonz shared this idea  · 
  5. 33 votes
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    I don’t feel that adding hard-coded gameplay mechanics elements, such as weapons, is part of our goal. This might happen when support for custom weapons (a-la Fiddler) will be added.

    Edit: maybe I should make it clear that just because someone drew these sprites, it’s still not trivial to add them as new weapons. They need to be converted, palletized, added to the graphics archives and redistributed, not to mention all the game engine changes required to make these work.

    bonz shared this idea  ·