Settings and activity
6 results found
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81 votes
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135 votes
Albino supported this idea ·
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13 votes
Damage doesn’t mean anything for some weapons… and most of the time the maximum theoretical damage (considering the RNG may generate any sequence of numbers) isn’t anywhere near the maximum practical damage.
Also, I’d like to see an idea / concept design of how would power levels would be displayed.
Update: this idea should be mostly obsoleted by our plans for 4.0 to allow viewing the scheme settings during the game, and the scheme comparator in the game lobby.
Albino supported this idea ·
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33 votes
I don’t feel that adding hard-coded gameplay mechanics elements, such as weapons, is part of our goal. This might happen when support for custom weapons (a-la Fiddler) will be added.
Edit: maybe I should make it clear that just because someone drew these sprites, it’s still not trivial to add them as new weapons. They need to be converted, palletized, added to the graphics archives and redistributed, not to mention all the game engine changes required to make these work.
Albino supported this idea ·
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230 votes
Albino supported this idea ·
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64 votes
I’m not sure Team17 will let us to just add stuff from the other games, but we can look into implementing custom landscapes, and make those file formats importable.
Albino supported this idea ·
Sorry if I miss something but...How to add new layers to the indexed .png file?