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  1. 135 votes
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    BruceWilnos commented  · 

    A lot of players play with very big maps since it's possible to have more than 30000*30000, this sort of maps takes ages depending of your speed to download, some giant maps with 113 colors and dithered takes more than 10 minutes to download if they are more than 1Mo even if you have it, imagine always download the same map you have of Shamballa and wait 15 minutes in best cases..
    Happy New Year

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    BruceWilnos commented  · 

    Yesn this feature is really needed too, before 4.0 ;) Maybe it's not that hard to add a "check in /Savedlevel/ ; if map.png etc.. found, skip download (save wormnet bandwith even if the download is p2p ?)"

    How many people would be happy to not wait 10 minutes to download a 15 mo full colors map (wow 113 ;D) they already have in /Savedlevel...

    It's up to you to make us happy Cybershadow ;)

    BruceWilnos supported this idea  · 
  2. 72 votes
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    BruceWilnos supported this idea  · 
  3. 33 votes
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    I don’t feel that adding hard-coded gameplay mechanics elements, such as weapons, is part of our goal. This might happen when support for custom weapons (a-la Fiddler) will be added.

    Edit: maybe I should make it clear that just because someone drew these sprites, it’s still not trivial to add them as new weapons. They need to be converted, palletized, added to the graphics archives and redistributed, not to mention all the game engine changes required to make these work.

    BruceWilnos supported this idea  · 
  4. 35 votes
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    BruceWilnos supported this idea  ·