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  1. 230 votes
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    Johnmir commented  · 

    Agree, this feature can be really important, more then just convinient. So would be better if you managed to do it less complicated but still possible to use.

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    Johnmir commented  · 

    So, next time when participants of a match come together and "load game", all the players should be asked automatically for a key. And about nicknames: if someone has changed his nickname? I think there should be the same nicknames too, right?

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    Johnmir commented  · 

    Securing the game must be an option or we won't be able to watch the replay of any game was interrupted somehow. So there must be a menu option before the game starts, something like "important game" or "covered game". But look, if one of players lost connection, how will he get a randomly generated key? So again, since "covered game" option was picked players must be asked of a secret code.

  2. 7 votes
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    Johnmir supported this idea  · 
  3. 5 votes
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    Support for per-team ammo and perhaps delay is currently supported by the W:A engine, as seen in missions – thus, this will be made available when support for user-made missions will be added. I’d rather leave out per-team weapon power though.

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    Johnmir commented  · 

    Cause of an obvious disbalance between such weapons as holy, cows, super sheep and sheeplauncher, granny, moles the last group of weapons is not used by elite, normal, pro schemes players. A possibility of increasing of power of those weapons can give rise to a lot of new tactical situations in game. So, the list of super weapons with probability of changing it's power could be very usefull.

    Johnmir supported this idea  ·