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  1. 8 votes
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    Scrub supported this idea  · 
  2. 6 votes
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    Scrub supported this idea  · 
  3. 8 votes
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    Scrub supported this idea  · 
  4. 7 votes
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    Scrub supported this idea  · 
  5. 40 votes
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    Scrub commented  · 

    Good idea for "fun" schemes (ex. crates hysteria, rubbersupersheeper, mole shopper).

  6. 3 votes
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    Scrub shared this idea  · 
  7. 18 votes
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  8. 13 votes
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    Damage doesn’t mean anything for some weapons… and most of the time the maximum theoretical damage (considering the RNG may generate any sequence of numbers) isn’t anywhere near the maximum practical damage.

    Also, I’d like to see an idea / concept design of how would power levels would be displayed.

    Update: this idea should be mostly obsoleted by our plans for 4.0 to allow viewing the scheme settings during the game, and the scheme comparator in the game lobby.

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  9. 81 votes
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  10. 64 votes
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    I’m not sure Team17 will let us to just add stuff from the other games, but we can look into implementing custom landscapes, and make those file formats importable.

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  11. 18 votes
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    This will increase the size of the soundbanks eight-fold, though…

    Also – not before 4.0 (soundback downloads require protocol changes, should go in background even during the game, and there needs to be in-game UI to mute a player’s sound bank).

    Scrub shared this idea  ·