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  1. 6 votes
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    Dora commented  · 

    I would love this. I would give it votes if I could.

  2. 4 votes
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    Dora commented  · 

    I like the idea! But I would want to make it customizable, I would do:

    3.

    The others I might play but not a normal match with friend or CPU.

  3. 41 votes
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    Dora commented  · 

    By the way, sometimes the AI does use cluster bombs (and petrol bombs), but indeed not often and they prefer to use it after grenades have indeed run out of ammo.

    CPU5 also uses mail strike and Mike's carpet bombs, as I used to have them in my scheme (not Mike's carpet bombs anymore, too easy).

    I would love to see a CPU6 as I play most of the time alone or with a friend against CPU5.

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    Dora commented  · 

    Would love to see better AI. But I don't think a patch is going to add it.

  4. 65 votes
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    Dora commented  · 

    There could also be different kind of booby traps (but different than I already suggested).

    If booby traps work like a crate with something in it, the explosion could be different depending on what's inside: a dynamite explosion with a booby trapped dynamite crate, a poison cloud explosion with a booby trapped skunk crate, and maybe more.

    If a booby trap is like a crate with something in it, you could have the same but instead; the normal one would be common, a poison cloud rare, a dynamite blast one very rare, and maybe more.

    Dora supported this idea  · 
  5. 7 votes
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    Dora commented  · 

    I personally don't think it's worth the trouble.

  6. 91 votes
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    Dora commented  · 

    And of course I do not have to play it.

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    Dora commented  · 

    I for one wouldn't like this. But that's just me.

  7. 48 votes
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    I am changing my stance on this idea… when we switch to OpenGL/true color, adding some simple (optional) additional effects using OpenGL could be possible.

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    Dora commented  · 

    I prefer the standard grid though. And when effects are done they need to be cartoon like to fit into Armageddon.

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    Dora commented  · 

    -falling meteors in the background when using armageddon

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    Dora commented  · 

    -dust when worms fall from great height like cartoons

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    Dora commented  · 

    Here are some more:

    -when old lady explodes dentures, glasses and a cane appear and fall into the water
    -when pigeon explodes a roasted pigeon appears and falls in the water + some feathers appear and fanish
    -when a sheep/super sheep/ explodes little pieces of wool appear and fanish + lamb chops appear and fall in the water
    -when crazy cows explode it releases several beef which fall into the water
    -when moles explode some hairs appear and fanish

    Etc.

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    Dora commented  · 

    I like these ideas. It would be great if the community could add this.

    Dora supported this idea  · 
  8. 2 votes
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    Dora commented  · 

    Or is this already the case?

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    Dora commented  · 

    I wanted to make another suggestion so I used another email of mine. He he.

    I would also like to see a random option for objects. So the level might have 8 mines, 8 barrels, 4 mines and 4 barrels, 2 barrels and 6 mines etc.

  9. 5 votes
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    Dora commented  · 

    I had the same idea. It would add a little more unpredictability to the game. More funny moments.

    I think it should be rare though and for example like Cammy says 1 cow instead of 3.

  10. 33 votes
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    I don’t feel that adding hard-coded gameplay mechanics elements, such as weapons, is part of our goal. This might happen when support for custom weapons (a-la Fiddler) will be added.

    Edit: maybe I should make it clear that just because someone drew these sprites, it’s still not trivial to add them as new weapons. They need to be converted, palletized, added to the graphics archives and redistributed, not to mention all the game engine changes required to make these work.

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    Dora commented  · 

    The custom weapon support sounds awesome! I know there's wormkit + project x but it freezes way too much.

  11. 6 votes
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    Dora commented  · 

    I would like this, but I can fully understand if it doesn't get done.

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  12. 35 votes
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    I don’t feel that adding hard-coded gameplay mechanics elements, such as weapons, is part of our goal. This might happen when support for custom weapons (a-la Fiddler) will be added.

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    Dora commented  · 

    Support for custom weapons sounds great!

  13. 3 votes
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    Dora commented  · 

    Does 'to allow community development of open-source code' mean it will be?

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  14. 3 votes
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    Dora commented  · 

    In Dutch there are some errors.

    -Sheep should be schaap, not schapen, shapen is the plural of sheep in Dutch.
    -Handgun should be pistool, not geweer which means rifle in Dutch.
    -Dark Side could be translated to Duistere Zijde.

  15. 4 votes
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    Dora commented  · 

    It's there.

  16. 2 votes
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    Dora commented  · 

    Sounds awesome indeed, deadcode!

  17. 12 votes
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    Dora commented  · 

    People could add these using project x I think.