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    Sophie Hamilton commented  · 

    (The idea in the previous comment will be able to uniquely identify players; this may or may not be a good thing. It would certainly allow for some nifty things, but some people may not want to be uniquely identified.)

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    Sophie Hamilton commented  · 

    I'm surprised that nobody brought this up already, but if you wanted to pursue the "replay files won't be playable if all people aren't present" idea, you don't need the key thing - just have WA auto-generate an RSA key once at startup, then have the replay file contain all the public parts of the keys. Each client can then authenticate themselves by sending a signed message to all other clients, which can independently confirm it.

    No need for user-inputted keys at all!