Settings and activity
6 results found
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5 votesgood-old supported this idea ·
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1 votegood-old shared this idea ·
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27 votes
If you’d like to see this idea implemented, we need to decide when each of these sounds should be played. The proposed idea (100% practical damage, possibly at long distances) is good but it doesn’t mention how the sound is chosen. It’d be nice to get a discussion going with some ideas for each, but nothing too hard to implement. You may want to also check how these sounds appear in other soundbanks, as well.
good-old supported this idea · -
35 votes
I don’t feel that adding hard-coded gameplay mechanics elements, such as weapons, is part of our goal. This might happen when support for custom weapons (a-la Fiddler) will be added.
good-old supported this idea · -
41 votes
An error occurred while saving the comment good-old supported this idea · -
6 votesgood-old supported this idea ·
3 votes for sure. Hope I don't look suspicious for instantly giving 3 votes to 2 suggestions, but WA really needs them.