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  1. 135 votes
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    Obnegon supported this idea  · 
  2. 230 votes
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    Obnegon supported this idea  · 
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    Obnegon commented  · 

    I don't personally care much about the ability to resume from replays. It could potentially be useful for TUS, but it seems like a nightmare in terms of coding difficulty and potential for abuse and unforseen headaches.

    I think Cybershadow's solution is ideal. Most network drops would be resolved if the game simply attempted to reconnect. I agree with NAiL that this is probably the single most important update that could be made.

    Lately I've been disconnecting from probably 2/3 of the online games I play. My wifi connection is fast but the router is slightly too far away, so it will sporadically drop out for a second or two, ending the game. The dropouts are so brief I never notice them when browsing or doing anything else on the web. The disconnect often happens very suddenly, rather than after a prolonged period of lag. On the other hand, "waiting it out" doesn't usually work either, if the game does lag for a prolonged period of time.

    Since so many players are from poorer countries, I'm pretty sure that my Internet connection is quite good compared to that of many players. So this feature would not just help me.

    Could this be added into Beta updates, or does it need to wait for version 4.0? I guess that you don't want to do much work on the existing network code if it's going to be scrapped anyway. Is there any "hackish" solution with very basic functionality that could be accomplished with less work, like with HostingBuddy or ProjectX somehow?

    I always hesitate very much to make suggestions given that you guys (DC, CS, and testers) have done so much for the game. I don't want to seem ungrateful, because I am very grateful for everything you've done. I checked the stats page for this post to look at the country statistics, and was amazed to see that WA is almost as active as it has ever been in the history of the game right now! Without your efforts, the game would have died a decade ago, and maybe never even been playable on Windows XP/2000!