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  1. 7 votes
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    Midi commented  · 

    I don't mind it much really, it's an integral part of the game for me. also actually a way better solution than skipping would be to play the death animations simultaneously for all worms whose HP dropped down to 0, especially given the fact that deaths affect the environmant and nearby worms

  2. 7 votes
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    Midi commented  · 

    This is actually pretty interesting idea

  3. 48 votes
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    I am changing my stance on this idea… when we switch to OpenGL/true color, adding some simple (optional) additional effects using OpenGL could be possible.

    Midi supported this idea  · 
  4. 29 votes
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    Midi supported this idea  · 
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    Midi commented  · 

    Yeah, this should've been there for ages already, i'm still relying on wkRemapKeys for it

  5. 88 votes
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    This is a complicated question. We intend to add this for 4.0, however this is complicated by that it’d be too easy to annoy people with custom soundbanks -therefore they must be easily mute-able.

    Midi supported this idea  · 
  6. 19 votes
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    Midi supported this idea  · 
  7. 17 votes
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    Midi commented  · 

    This is an interesting one, I support this

    Midi supported this idea  · 
  8. 6 votes
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    Midi shared this idea  ·