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  1. 41 votes
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    Franpa supported this idea  · 
  2. 35 votes
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    I don’t feel that adding hard-coded gameplay mechanics elements, such as weapons, is part of our goal. This might happen when support for custom weapons (a-la Fiddler) will be added.

    Franpa supported this idea  · 
  3. 65 votes
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    Franpa supported this idea  · 
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    Franpa commented  · 

    Cool.

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    Franpa commented  · 

    Maz, maybe make the option appear in the game lobby under the scheme name like the other quick access functions?

  4. 88 votes
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    This is a complicated question. We intend to add this for 4.0, however this is complicated by that it’d be too easy to annoy people with custom soundbanks -therefore they must be easily mute-able.

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    Franpa commented  · 

    If you don't add a way to avoid downloading them, you'll probably lose a fair chunk of players. I am talking about going one step further then just muting them.

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    Franpa commented  · 

    Not possible, data MUST be sent otherwise wtf does the other clients know what to play? maybe have dynamic transfer of the soundbanks DURING GAMES and have them take effect during a game? better then waiting for it to send in the game lobby...

  5. 2 votes
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    Franpa commented  · 

    and an option to of course, retain random turn order. hell, even have an option to randomize turn order after each turn order cycle?

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  6. 7 votes
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    Instead of making it configurable in every conceivable way, how about we agree on some options which would be useful the most? Everyone seems to agree that having the screen follow invisible worms can be bad… what else?

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    Franpa commented  · 

    Also, have an option to prevent the camera from following invisible players for other players.

  7. 7 votes
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    Franpa commented  · 

    Already possible in 3.6.29.0

  8. 7 votes
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    Franpa commented  · 

    Maybe make it when the game is closed via the "quit game" or "alt-f4" methods will return you to the game's main menu instead? making it that tiny bit more annoying for Snooper players to quit/join/quit/join/quit/join etc.

  9. 13 votes
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    Damage doesn’t mean anything for some weapons… and most of the time the maximum theoretical damage (considering the RNG may generate any sequence of numbers) isn’t anywhere near the maximum practical damage.

    Also, I’d like to see an idea / concept design of how would power levels would be displayed.

    Update: this idea should be mostly obsoleted by our plans for 4.0 to allow viewing the scheme settings during the game, and the scheme comparator in the game lobby.

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    Franpa commented  · 

    or weapon panel, bottom right, outline of a star followed by x1, x2, x3 etc. up to 255 because some morons like going above 15.

  10. 40 votes
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    Franpa commented  · 

    Maybe have it so you can set both a minimum and a maximum when in "random" mode and you click the health icon it self (on the right of the adjustment bar) to switch between random or not?

    Franpa supported this idea  · 
  11. 72 votes
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    Franpa commented  · 

    above comment but also list the "mission" maps in a separate folder.