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  1. 27 votes
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    If you’d like to see this idea implemented, we need to decide when each of these sounds should be played. The proposed idea (100% practical damage, possibly at long distances) is good but it doesn’t mention how the sound is chosen. It’d be nice to get a discussion going with some ideas for each, but nothing too hard to implement. You may want to also check how these sounds appear in other soundbanks, as well.

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    DarK commented  · 

    The definition of "100% damage" is the thing that bothers me about this suggestion. What's 100% damage with a flame thrower? What's 100% damage with cows? Hard to define.. Also, there's still fall damage, mines and barrels that can make a single shotgun shot worth 100+ damage. Not trying to turn your suggestion down, just giving (hopefully constructive) criticism. =)

  2. 11 votes
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    DarK supported this idea  · 
  3. 7 votes
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    DarK supported this idea  · 
  4. 107 votes
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    Ranks and secure logins are part of 4.0’s WormNET design. However, I don’t see strong reasons (and lots of counter-reasons) to keep anonymous logins in 4.0. Also, how the ranks, experience etc. are calculated remains an open and very complicated question.

    DarK supported this idea  · 
  5. 135 votes
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    DarK supported this idea  ·