If you’d like to see this idea implemented, we need to decide when each of these sounds should be played. The proposed idea (100% practical damage, possibly at long distances) is good but it doesn’t mention how the sound is chosen. It’d be nice to get a discussion going with some ideas for each, but nothing too hard to implement. You may want to also check how these sounds appear in other soundbanks, as well.
An error occurred while saving the commentDarK commented
The definition of "100% damage" is the thing that bothers me about this suggestion. What's 100% damage with a flame thrower? What's 100% damage with cows? Hard to define.. Also, there's still fall damage, mines and barrels that can make a single shotgun shot worth 100+ damage. Not trying to turn your suggestion down, just giving (hopefully constructive) criticism. =)
Support for user-made missions is already planned. Like I said in your previous suggestion, a GUI for interactively creating missions will not be provided for us.
7 votesplanned · 3 comments · Worms Armageddon » Network and WormNET · Flag idea as inappropriate… · Admin →
Ranks and secure logins are part of 4.0’s WormNET design. However, I don’t see strong reasons (and lots of counter-reasons) to keep anonymous logins in 4.0. Also, how the ranks, experience etc. are calculated remains an open and very complicated question.
135 votesunder review · 22 comments · Worms Armageddon » Network and WormNET · Flag idea as inappropriate… · Admin →