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  1. 6 votes
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    kasper shared this idea  · 
  2. 91 votes
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    kasper supported this idea  · 
  3. 27 votes
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    If you’d like to see this idea implemented, we need to decide when each of these sounds should be played. The proposed idea (100% practical damage, possibly at long distances) is good but it doesn’t mention how the sound is chosen. It’d be nice to get a discussion going with some ideas for each, but nothing too hard to implement. You may want to also check how these sounds appear in other soundbanks, as well.

    kasper supported this idea  ·