Worms Armageddon

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    1. Allow resuming an on-line match using the replay file

      Network disconnects or real-life reasons shouldn't mean that the match can't be completed. There should be a way to resume a game with the same players using the replay file.

      160 votes
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        under review  ·  24 comments  ·  Replays  ·  Admin →
      • Add map caching

        Downloading the same large map file(more than 500k or maybe 1mb)again and again its preety anoying....how about a map recognising metod??,so you dont have to download the same map twice (maybe comparing the dimensions and the size of the local maps with the host map,so it doesnt matter the name of the file)

        113 votes
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          under review  ·  22 comments  ·  Network and WormNET  ·  Admin →
        • Re-add ranks and secure logins to WormNET

          Ranks and secure logins should be made to work again, but anonymous logins should be preserved.

          83 votes
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            under review  ·  CyberShadowAdminCyberShadow (Admin, Worms Armageddon) responded

            Ranks and secure logins are part of 4.0’s WormNET design. However, I don’t see strong reasons (and lots of counter-reasons) to keep anonymous logins in 4.0. Also, how the ranks, experience etc. are calculated remains an open and very complicated question.

          • more efficient menu layout

            Allow to choose a map from User/SavedLevels directly from the menu before the game (without going into the map editor and loading the map)

            65 votes
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              under review  ·  4 comments  ·  Interface  ·  Admin →
            • Support for multi-layered PNG

              For stuff like destructable / non-destructable terrain, perhaps custom background, ...

              64 votes
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                9 comments  ·  Maps  ·  Admin →
              • Hear custom soundbanks and fanfares

                Is it possible to have other wormnet users to hear custom soundbanks and fanfares without downloading them?

                57 votes
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                  3 comments  ·  Teams  ·  Admin →
                  under review  ·  CyberShadowAdminCyberShadow (Admin, Worms Armageddon) responded

                  This is a complicated question. We intend to add this for 4.0, however this is complicated by that it’d be too easy to annoy people with custom soundbanks -therefore they must be easily mute-able.

                • Add remaining landscape styles from W1 and WWP

                  from W1:
                  --Candy
                  --Geiger
                  --Junk
                  --Mars
                  --Nam
                  --Snow

                  from WWP:
                  --Domestic
                  --Dinos

                  53 votes
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                    0 comments  ·  Maps  ·  Admin →

                    I’m not sure Team17 will let us to just add stuff from the other games, but we can look into implementing custom landscapes, and make those file formats importable.

                  • 2v2 Anti-quitter system

                    when u play a 2v2 game, sometimes one of the players quit the game,desync or disconnects form the host.So, how about letting his teammate control his team??

                    38 votes
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                      5 comments  ·  Gameplay  ·  Admin →
                    • Add an option for respawning mines

                      Obviously, this would only be useful on indestructable landscape. Would be interesting in boomraces, shoppers, etc.

                      35 votes
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                      • Worms in real time

                        worms in real time, all players playing in the same time

                        34 votes
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                          4 comments  ·  Gameplay  ·  Admin →
                        • Mini Map

                          Let's face it: The fact that we cannot see the whole map can be annoying at times. It's even worse for lower resolution monitors but even on a 1600x900 monitor you cannot always see the whole map.

                          Here is my idea:
                          Let's just have the option (switch it ingame with a hotkey, of course) to show a mini-map.
                          This mini-map can display many informations, but the most important is of course the places of the worms which could be indicated with a circle in the team color or something similar.

                          I hope you can add this feature and wish you… more

                          32 votes
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                          • Add more Spectator slots for hosted games

                            Extra slots should be configurable by the host. This would allow more than (7 - # of Teams) people to be in a game that, for some reason, many people would like to spectate it live (either to look or chat). Examples: popular tournament finals, clan matches with lots of members present from the duelling clans, playoff matches for leagues, matches between clan members with many members online, etc.

                            28 votes
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                              It would be much easier to do this outside W:A, kind-of-like a retranslation bot. That would resolve all the UI design and protocol issues. Would that work as a compromise?

                            • Mini-camera to monitor weapons' trajectories

                              A mini-camera at the top right or left (150*150 px or smaller) to check the weapon trajectories. So, in this way, you can hide your worm after shot while you monitor your granade!
                              To me, this is necessary in an elite or hysteria scheme where there is few time to hide worm.

                              27 votes
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                                6 comments  ·  Graphics  ·  Admin →
                              • Add the 3 unused weapon sprites as default weapons

                                The three unused, original weapon sprites - laser, Sheep-on-a-rope and black gun - would be great additions of new weapons with unique mechanics.

                                Add them as default weapons.

                                My proposals on the weapons' mechanics:
                                1) Laser:
                                a two-shot weapon with low damage (~15hp);
                                fires a laser beam for a certain amount of time (~10sec);
                                can be aimed during firing (like the flamethrower);
                                the beam will cut through terrain and create a tunnel too small for worms but big enough for animals and other projectiles;
                                a worm hit by the beam will get nudged slightly (like the prod);
                                the laser beam… more

                                26 votes
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                                  0 comments  ·  Gameplay  ·  Admin →

                                  I don’t feel that adding hard-coded gameplay mechanics elements, such as weapons, is part of our goal. This might happen when support for custom weapons (a-la Fiddler) will be added.

                                  Edit: maybe I should make it clear that just because someone drew these sprites, it’s still not trivial to add them as new weapons. They need to be converted, palletized, added to the graphics archives and redistributed, not to mention all the game engine changes required to make these work.

                                • booby-trapped crates

                                  Simple, just like Worms1 and Worms2, crates that explode when an misadvised worm step over it.

                                  24 votes
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                                  • Bring back removed or unused weapons

                                    Unused in WA:
                                    --Worm Strike (air strike with worms as payload)
                                    --Bible Bomb (massive cluster bomb?)

                                    Available in W2:
                                    --Homing Strike (air strike with homing missiles)
                                    --Homing Cluster (cluster bomb with homing clustlets)
                                    --Cloned Sheep (herdable sheep)

                                    Available in WWP:
                                    --Colour mines/intelligent mines (player does not trigger his own mines)

                                    24 votes
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                                      1 comment  ·  Gameplay  ·  Admin →

                                      I don’t feel that adding hard-coded gameplay mechanics elements, such as weapons, is part of our goal. This might happen when support for custom weapons (a-la Fiddler) will be added.

                                    • Option to change gamecontrols in game

                                      it would be useful to be able to change game controls(keyboardkeys)in game so it would be more comfortable to play.

                                      23 votes
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                                      • "Remove wind" scheme option

                                        For a game like Time Trial Rope Race, removing wind would help eliminate the only luck factor in the scheme.

                                        21 votes
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                                        • Rehost button

                                          Add the possibility to create a new game with the same players,that means you dont have to close the game and rehost it to allow more people to join.

                                          18 votes
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                                            We’ll probably add a /rehost command to re-add the game to the WormNET game list. Like pisto said, games in the “lobby” stage are already joinable, you can get the URL through which others can join it with the /url command.

                                          • Add individual soundbanks for each worm in team

                                            If an option to hear custom soundbanks online is implemented, maybe you could make it so each worm can have its own sounds? So a Simpsons team can have worm "Homer" with Homer sounds, "Bart" with Bart sounds...

                                            18 votes
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                                              8 comments  ·  Teams  ·  Admin →

                                              This will increase the size of the soundbanks eight-fold, though…

                                              Also – not before 4.0 (soundback downloads require protocol changes, should go in background even during the game, and there needs to be in-game UI to mute a player’s sound bank).

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