Worms Armageddon

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  1. Allow resuming an on-line match using the replay file

    Network disconnects or real-life reasons shouldn't mean that the match can't be completed. There should be a way to resume a game with the same players using the replay file.

    227 votes
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    under review  ·  33 comments  ·  Replays  ·  Flag idea as inappropriate…  ·  Admin →
  2. Add map caching

    Downloading the same large map file(more than 500k or maybe 1mb)again and again its preety anoying....how about a map recognising metod??,so you dont have to download the same map twice (maybe comparing the dimensions and the size of the local maps with the host map,so it doesnt matter the name of the file)

    136 votes
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    under review  ·  22 comments  ·  Network and WormNET  ·  Flag idea as inappropriate…  ·  Admin →
  3. Re-add ranks and secure logins to WormNET

    Ranks and secure logins should be made to work again, but anonymous logins should be preserved.

    104 votes
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    16 comments  ·  Network and WormNET  ·  Flag idea as inappropriate…  ·  Admin →

    Ranks and secure logins are part of 4.0’s WormNET design. However, I don’t see strong reasons (and lots of counter-reasons) to keep anonymous logins in 4.0. Also, how the ranks, experience etc. are calculated remains an open and very complicated question.

  4. Hear custom soundbanks and fanfares

    Is it possible to have other wormnet users to hear custom soundbanks and fanfares without downloading them?

    82 votes
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    6 comments  ·  Teams  ·  Flag idea as inappropriate…  ·  Admin →

    This is a complicated question. We intend to add this for 4.0, however this is complicated by that it’d be too easy to annoy people with custom soundbanks -therefore they must be easily mute-able.

  5. Worms in real time

    worms in real time, all players playing in the same time

    81 votes
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    8 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
  6. Support for multi-layered PNG

    For stuff like destructable / non-destructable terrain, perhaps custom background, ...

    77 votes
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    9 comments  ·  Maps  ·  Flag idea as inappropriate…  ·  Admin →
  7. more efficient menu layout

    Allow to choose a map from User/SavedLevels directly from the menu before the game (without going into the map editor and loading the map)

    72 votes
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    under review  ·  6 comments  ·  Interface  ·  Flag idea as inappropriate…  ·  Admin →
  8. Add remaining landscape styles from W1 and WWP

    from W1:
    --Candy
    --Geiger
    --Junk
    --Mars
    --Nam
    --Snow

    from WWP:
    --Domestic
    --Dinos

    64 votes
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    0 comments  ·  Maps  ·  Flag idea as inappropriate…  ·  Admin →

    I’m not sure Team17 will let us to just add stuff from the other games, but we can look into implementing custom landscapes, and make those file formats importable.

  9. booby-trapped crates

    Simple, just like Worms1 and Worms2, crates that explode when an misadvised worm step over it.

    58 votes
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    12 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  10. 2v2 Anti-quitter system

    when u play a 2v2 game, sometimes one of the players quit the game,desync or disconnects form the host.So, how about letting his teammate control his team??

    46 votes
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    5 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
  11. Add Some Eye Candy

    Adding an option to turn on extra eye candy would be nice;
    It could include;
    * Sun/Moon in the background.
    * Day/Night Cycle (dimming screen, brightening, moving sun+moon, changing gradients) for the Above.
    * See Through Water
    * Dock-Style weapons panel instead of standard grid
    * More and Prettier particles on explosions
    * Terrain Debris (blow up some land, little chunks plop into the water)
    * Worm Smears (hitting a worm into a wall hard enough will leave a little pink smudge behind on the wall)
    * Terrain Singes (little black marks left on terrain from petrol bombs, etc)
    *…

    44 votes
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    11 comments  ·  Graphics  ·  Flag idea as inappropriate…  ·  Admin →

    I am changing my stance on this idea… when we switch to OpenGL/true color, adding some simple (optional) additional effects using OpenGL could be possible.

  12. Mini-camera to monitor weapons' trajectories

    A mini-camera at the top right or left (150*150 px or smaller) to check the weapon trajectories. So, in this way, you can hide your worm after shot while you monitor your granade!
    To me, this is necessary in an elite or hysteria scheme where there is few time to hide worm.

    42 votes
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    7 comments  ·  Graphics  ·  Flag idea as inappropriate…  ·  Admin →
  13. Place all the worms of your team automatically with the first one (for Races schemes or CTF)

    You have to place just the first worm, and all your worms of the team are placed there. Useful for races scheme like TTRR, Big RR, Bungee Race, etc. Even CTF. Could be an option in the host lobby like /ap (auto place). This is different than to mark an area on the map editor or something. Every player choose where to put their entire team.

    39 votes
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    3 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  14. Add health crates with random amounts

    The current settings for health crate amounts range from 0 to 255. I suggest that the setting for 0 be changed to random, which would be from 1hp up to half of the worm's starting hp (e.g 1 to 50).

    39 votes
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    11 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  15. Add an option for respawning mines

    Obviously, this would only be useful on indestructable landscape. Would be interesting in boomraces, shoppers, etc.

    35 votes
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    5 comments  ·  User missions  ·  Flag idea as inappropriate…  ·  Admin →
  16. Add more Spectator slots for hosted games

    Extra slots should be configurable by the host. This would allow more than (7 - # of Teams) people to be in a game that, for some reason, many people would like to spectate it live (either to look or chat). Examples: popular tournament finals, clan matches with lots of members present from the duelling clans, playoff matches for leagues, matches between clan members with many members online, etc.

    32 votes
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    6 comments  ·  Network and WormNET  ·  Flag idea as inappropriate…  ·  Admin →

    It would be much easier to do this outside W:A, kind-of-like a retranslation bot. That would resolve all the UI design and protocol issues. Would that work as a compromise?

  17. Mini Map

    Let's face it: The fact that we cannot see the whole map can be annoying at times. It's even worse for lower resolution monitors but even on a 1600x900 monitor you cannot always see the whole map.

    Here is my idea:
    Let's just have the option (switch it ingame with a hotkey, of course) to show a mini-map.
    This mini-map can display many informations, but the most important is of course the places of the worms which could be indicated with a circle in the team color or something similar.

    I hope you can add this feature and wish you…

    31 votes
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    7 comments  ·  Interface  ·  Flag idea as inappropriate…  ·  Admin →
  18. Add the 3 unused weapon sprites as default weapons

    The three unused, original weapon sprites - laser, Sheep-on-a-rope and black gun - would be great additions of new weapons with unique mechanics.

    Add them as default weapons.

    My proposals on the weapons' mechanics:
    1) Laser:
    a two-shot weapon with low damage (~15hp);
    fires a laser beam for a certain amount of time (~10sec);
    can be aimed during firing (like the flamethrower);
    the beam will cut through terrain and create a tunnel too small for worms but big enough for animals and other projectiles;
    a worm hit by the beam will get nudged slightly (like the prod);
    the laser beam…

    30 votes
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    1 comment  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →

    I don’t feel that adding hard-coded gameplay mechanics elements, such as weapons, is part of our goal. This might happen when support for custom weapons (a-la Fiddler) will be added.

    Edit: maybe I should make it clear that just because someone drew these sprites, it’s still not trivial to add them as new weapons. They need to be converted, palletized, added to the graphics archives and redistributed, not to mention all the game engine changes required to make these work.

  19. Bring back removed or unused weapons

    Unused in WA:
    --Worm Strike (air strike with worms as payload)
    --Bible Bomb (massive cluster bomb?)

    Available in W2:
    --Homing Strike (air strike with homing missiles)
    --Homing Cluster (cluster bomb with homing clustlets)
    --Cloned Sheep (herdable sheep)

    Available in WWP:
    --Colour mines/intelligent mines (player does not trigger his own mines)

    30 votes
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    4 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →

    I don’t feel that adding hard-coded gameplay mechanics elements, such as weapons, is part of our goal. This might happen when support for custom weapons (a-la Fiddler) will be added.

  20. Option to change gamecontrols in game

    it would be useful to be able to change game controls(keyboardkeys)in game so it would be more comfortable to play.

    27 votes
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    6 comments  ·  Flag idea as inappropriate…  ·  Admin →
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