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Worms Armageddon Forum

Welcome to our semi-official suggestion forum. Do you have an idea? Do you recognize a good idea when you see one? We want to hear from you!

  1. 133 votes

    Allow resuming an on-line match using the replay file

    Network disconnects or real-life reasons shouldn't mean that the match can't be completed. There should be a way to resume a game with the same players using the replay file.

    Status: under review
  2. 101 votes

    Add map caching

    Downloading the same large map file(more than 500k or maybe 1mb)again and again its preety anoying....how about a map recognising metod??,so you dont have to download the same map twice (maybe comparing the dimensions and the size of the local maps with the host map,so it doesnt matter the name of the file)

    Status: under review
  3. 76 votes

    Re-add ranks and secure logins to WormNET

    Ranks and secure logins should be made to work again, but anonymous logins should be preserved.

    Status: under review

    Ranks and secure logins are part of 4.0's WormNET design. However, I don't see strong reasons (and lots of counter-reasons) to keep anonymous logins in 4.0. Also, how the ranks, experience etc. are calculated remains an open and very complicated question.

    CyberShadow Admin
  4. 68 votes

    more efficient menu layout

    Allow to choose a map from User/SavedLevels directly from the menu before the game (without going into the map editor and loading the map)

    Status: under review
  5. 58 votes

    Support for multi-layered PNG

    For stuff like destructable / non-destructable terrain, perhaps custom background, ...

  6. 46 votes

    Add remaining landscape styles from W1 and WWP

    from W1:
    --Candy
    --Geiger
    --Junk
    --Mars
    --Nam
    --Snow

    from WWP:
    --Domestic
    --Dinos

    I'm not sure Team17 will let us to just add stuff from the other games, but we can look into implementing custom landscapes, and make those file formats importable.

    CyberShadow Admin
  7. 39 votes

    2v2 Anti-quitter system

    when u play a 2v2 game, sometimes one of the players quit the game,desync or disconnects form the host.So, how about letting his teammate control his team??

    Transferring control "live" will probably be untrivial. We'll probably make taking over someone's teams possible with the resume-from-replay feature ( http://feedback.worms2d.info/pages/general/suggestions/72462 ).

    Update: this is planned for 4.0, along with being able to reconnect to the game and get back control over your surrendered team.

    CyberShadow Admin
  8. 36 votes

    Add an option for respawning mines

    Obviously, this would only be useful on indestructable landscape. Would be interesting in boomraces, shoppers, etc.

    This will probably go in together with some scripting or other customization (e.g. support for mission files as schemes)

    CyberShadow Admin
  9. 31 votes

    Mini Map

    Let's face it: The fact that we cannot see the whole map can be annoying at times. It's even worse for lower resolution monitors but even on a 1600x900 monitor you cannot always see the whole map.

    Here is my idea:
    Let's just have the option (switch it ingame with a hotkey, of course) to show a m... more

    We'll probably have zooming in 4.0. Will a minimap still be necessary then?

    CyberShadow Admin
  10. 31 votes

    Hear custom soundbanks and fanfares

    Is it possible to have other wormnet users to hear custom soundbanks and fanfares without downloading them?

    Status: under review

    This is a complicated question. We intend to add this for 4.0, however this is complicated by that it'd be too easy to annoy people with custom soundbanks -therefore they must be easily mute-able.

    CyberShadow Admin
  11. 26 votes

    Add the 3 unused weapon sprites as default weapons

    The three unused, original weapon sprites - laser, Sheep-on-a-rope and black gun - would be great additions of new weapons with unique mechanics.

    Add them as default weapons.

    My proposals on the weapons' mechanics:
    1) Laser:
    a two-shot weapon with low damage (~15hp);
    fires a laser beam for a ce... more

    I don't feel that adding hard-coded gameplay mechanics elements, such as weapons, is part of our goal. This might happen when support for custom weapons (a-la Fiddler) will be added.

    Edit: maybe I should make it clear that just because someone drew these sprites, it's still not trivial to add them as new weapons. They need to be converted, palletized, added to the graphics archives and redistributed, not to mention all the game engine changes required to make these work.

    CyberShadow Admin
  12. 25 votes

    Mini-camera to monitor weapons' trajectories

    A mini-camera at the top right or left (150*150 px or smaller) to check the weapon trajectories. So, in this way, you can hide your worm after shot while you monitor your granade!
    To me, this is necessary in an elite or hysteria scheme where there is few time to hide worm.

  13. 21 votes

    booby-trapped crates

    Simple, just like Worms1 and Worms2, crates that explode when an misadvised worm step over it.

    Status: planned

    This should be easy to add in the new scheme format.

    CyberShadow Admin
  14. 18 votes

    Add health crates with random amounts

    The current settings for health crate amounts range from 0 to 255. I suggest that the setting for 0 be changed to random, which would be from 1hp up to half of the worm's starting hp (e.g 1 to 50).

    Status: planned

    Many people seem to like this pretty "random" idea :) Anyway, this should be easy to add in the new scheme format.

    CyberShadow Admin
  15. 17 votes

    Bring back removed or unused weapons

    Unused in WA:
    --Worm Strike (air strike with worms as payload)
    --Bible Bomb (massive cluster bomb?)

    Available in W2:
    --Homing Strike (air strike with homing missiles)
    --Homing Cluster (cluster bomb with homing clustlets)
    --Cloned Sheep (herdable sheep)

    Available in WWP:
    --Colour mines/intellige... more

    I don't feel that adding hard-coded gameplay mechanics elements, such as weapons, is part of our goal. This might happen when support for custom weapons (a-la Fiddler) will be added.

    CyberShadow Admin
  16. 16 votes

    Add more Spectator slots for hosted games

    Extra slots should be configurable by the host. This would allow more than (7 - # of Teams) people to be in a game that, for some reason, many people would like to spectate it live (either to look or chat). Examples: popular tournament finals, clan matches with lots of members present from the du... more

    It would be much easier to do this outside W:A, kind-of-like a retranslation bot. That would resolve all the UI design and protocol issues. Would that work as a compromise?

    CyberShadow Admin
  17. 16 votes

    Option to change gamecontrols in game

    it would be useful to be able to change game controls(keyboardkeys)in game so it would be more comfortable to play.

    We will definitely add customizable controls in 4.0.

    CyberShadow Admin
  18. 15 votes

    Mine fuse for mines placed by players

    Make the mines placed by players have the same fuse as the scheme setting (0, 1, 2, 3, random) instead of fixed 3sec fuse. Apply to Mine Strike too.

    Status: planned

    This should be easy to add in the new scheme format.

    CyberShadow Admin
  19. 15 votes

    "Remove wind" scheme option

    For a game like Time Trial Rope Race, removing wind would help eliminate the only luck factor in the scheme.

    Status: planned

    Sounds like a simple option for the new scheme format.

    CyberShadow Admin
  20. 15 votes

    Add individual soundbanks for each worm in team

    If an option to hear custom soundbanks online is implemented, maybe you could make it so each worm can have its own sounds? So a Simpsons team can have worm "Homer" with Homer sounds, "Bart" with Bart sounds...

    This will increase the size of the soundbanks eight-fold, though...

    Also - not before 4.0 (soundback downloads require protocol changes, should go in background even during the game, and there needs to be in-game UI to mute a player's sound bank).

    CyberShadow Admin
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