Worms Armageddon

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Worms Armageddon

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Worms Armageddon

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  1. Allow resuming an on-line match using the replay file

    Network disconnects or real-life reasons shouldn't mean that the match can't be completed. There should be a way to resume a game with the same players using the replay file.

    227 votes
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    under review  ·  33 comments  ·  Replays  ·  Flag idea as inappropriate…  ·  Delete…  ·  Admin →
  2. Extract a part of a replay as a mini replay

    For example I want to report a bug to Team17: I need to search when the part that I want happens and say to people start from that time (X minutes). Or if i want to upload a trick for WKB: I need to do the trick again in the beginning of a new match and quit the match to do a short replay with only the trick, without unnecessery parts and with a light file.

    This takes more time and patience to do. Extracting a replay part as a small replay would be much more easier to show to people the part you wanted, they would just double click the replay and would appear only the trick or bug part. To extract the part from the replay it would be easy: right click on the replay, click "extract replay part at..." and then you put the time of the beginning of the part and the time of the end of the part. A light replay file would be extracted with the trick/bug only.

    For example I want to report a bug to Team17: I need to search when the part that I want happens and say to people start from that time (X minutes). Or if i want to upload a trick for WKB: I need to do the trick again in the beginning of a new match and quit the match to do a short replay with only the trick, without unnecessery parts and with a light file.

    This takes more time and patience to do. Extracting a replay part as a small replay would be much more easier to show to…

    14 votes
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    1 comment  ·  Replays  ·  Flag idea as inappropriate…  ·  Delete…  ·  Admin →
  3. Extract the Audio from a .WaGame

    I will like the posibility of extract the Audio from a WaGame file .

    It will be useful when me make videos.

    When extracting mp3 or wav could be nice for the audio file.

    11 votes
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    0 comments  ·  Replays  ·  Flag idea as inappropriate…  ·  Delete…  ·  Admin →
  4. Improved Export Log Function

    List of worms (names) of each player, each event contain name of worm

    add info about events:
    - crate (health) collected, crate fallen
    - worm died
    - player is out of the game
    - walking (+time), and jumping

    unify the log format - to make it suitable for program processing - especially info about the winner.
    The end goal of this additions is to create the database of games and the program wich would work with this database and calculate different game statistics

    9 votes
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    3 comments  ·  Replays  ·  Flag idea as inappropriate…  ·  Delete…  ·  Admin →
  5. Possibility to add comments in a replay

    In the same way now you can record an off-line game with comments in the chat box, what if we could add comments to an existing replay file? comments that could be displayed in the chat box as you watch the replay. If it is not something hard to do please consider it, as it'd be extremely useful to teach the strategical side of the game.
    Who wouldn't like to watch a replay of a final after the players added the comments of what they were thinking during each turn?. Moreover, experienced players could check replays of not so experienced ones and comment on them, pointing out mistakes and what could have been done instead.

    In the same way now you can record an off-line game with comments in the chat box, what if we could add comments to an existing replay file? comments that could be displayed in the chat box as you watch the replay. If it is not something hard to do please consider it, as it'd be extremely useful to teach the strategical side of the game.
    Who wouldn't like to watch a replay of a final after the players added the comments of what they were thinking during each turn?. Moreover, experienced players could check replays of not so experienced…

    7 votes
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    1 comment  ·  Replays  ·  Flag idea as inappropriate…  ·  Delete…  ·  Admin →
  6. Start a game from a position of replay

    it isn't a rare thing when two wormers have a row because of positions. "You had better luck, you had better position" etcetc and it mightbe true when 3 of opponent can be sinked and the oppoent doesnt have any. This would be a VERY good option to start a new game from an old replay's position and the two players can change the colors (with the same map/terrarium of course). This would be also a great challenge, when two more skilled player wants to try these positions

    7 votes
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    2 comments  ·  Replays  ·  Flag idea as inappropriate…  ·  Delete…  ·  Admin →
    AdminDeadcode (Admin, Worms Armageddon) responded

    I feel this feature should be integrated with “Allow resuming an on-line match using the replay file”. Part of that feature would involve choosing which frame to start from, and in this case it’d be frame 0. (In the full-featured version of the feature, the difference between this kind of resumption and “secure resumption from a disconnected game at the point of disconnection” would be made obvious to all players before the game started.)

    Having said that, it is possible to do this right now with no modification to W:A (and has been since before the betas). I don’t think I should reveal the method here; if used dishonorably, it could give the host quite an unfair advantage. (In fact, I plan to make it impossible once the resumption feature is implemented.)

  7. Display pressed keys in replay

    It'd be neat if a game replay could display live what keys were being pressed, as they were pressed (via graphic or maybe a subsection of the chat pane). It could be instructive for people trying to learn to rope, could make it more obvious when people are using macros, or just interesting to see how people do things.

    6 votes
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    0 comments  ·  Replays  ·  Flag idea as inappropriate…  ·  Delete…  ·  Admin →
  8. Implement the ability to save and continue matches that require more than one victory.

    In case some schemes, this could be handy, because it would remember not only the victories so far, but the collected crates and used weapons as well.

    Adding a button for this would likely to be problematic, so it could be done using a chat command like "/save" which would save the match using a default name - ie. timestamp, players, etc. - or "/save filename" to name it something else.

    The saved match would contain:
    - The scheme file - this might be no problem at all.
    - The players' names - this could be done by a list, or something, only saving the actual players, allowing spectators to join in mid-game or not to be required to join in order to continue the match. The player colors and joining order shouldn't matter. Also, it would be easier for players if this would be saved in a readable form, so if someone changed his/her nickname, it can be changed back to fit.
    - The number of teams a player has - this could allow a player to continue a game with a different team, using a different color. In case of the players being listed like the example above, this info should go after each player in a numerical format, assigning a different number to each differently colored team, and storing these numbers after the players' list. This system would allow players to have more than one team of the same or different color, or allied teams.
    - The list of weaponry each different colored team (or alliance) has - this could be saved, again, in a format similar to the scheme format, or as a simple list of weapons and how many does a team have. Either way, here, the scheme's setting of stockpile should be taken into consideration during loading, whether to fill up every weapon that the scheme provides and take away the others (-> no stockpile), to add the default weapons to the accumulated ones (-> stockpile) or to do nothing (-> antistockpile).
    - The number of victories each team or alliance has.

    To load a match, a command such as "/load filename" should be used, and a succesful loading should switch the users to the post-game/next-game lobby with each of the teams having their victory count set, and the weaponry information loaded to wherever that information is stored between games.

    In case of something not going as the saved match would "except", an error message should be displayed in the form of a chat line. These errors messages should contain, in case of what went wrong, that:
    - The saved match's file is corrupted.
    - One or more players are missing - here, the possibility of someone's nickname not being the same as it was during the last time should be noted, as well as which player is missing.
    - One or more teams are missing - since the loading would match the teams with the players, this could display who's team is missing too.

    And that's probably it, I hope I provided as much details and ideas as possible. :)

    In case some schemes, this could be handy, because it would remember not only the victories so far, but the collected crates and used weapons as well.

    Adding a button for this would likely to be problematic, so it could be done using a chat command like "/save" which would save the match using a default name - ie. timestamp, players, etc. - or "/save filename" to name it something else.

    The saved match would contain:
    - The scheme file - this might be no problem at all.
    - The players' names - this could be done by a list,…

    5 votes
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    1 comment  ·  Replays  ·  Flag idea as inappropriate…  ·  Delete…  ·  Admin →
  9. Add the used scheme to name of replay

    Put the host's scheme name into name of the replay, so the replay file would look like "2008-12-20 00.48.27 [Online] [BnG] NogardDerNaerok, Javi-2, @Konar6.WAgame" or "2008-12-22 01.14.16 [Online] [Team17] Snoots, @Konar6.WAgame".

    5 votes
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    1 comment  ·  Replays  ·  Flag idea as inappropriate…  ·  Delete…  ·  Admin →
    AdminCyberShadow (Admin, Worms Armageddon) responded

    The scheme name isn’t currently being transmitted over the network at the moment, so this would only be possible for games which you hosted.

  10. Make all information open in replays.

    I suggest ou guys open all info in replays. I mean i wanna see weapon tabs of players... I wanna know whats in crates

    4 votes
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    started  ·  0 comments  ·  Replays  ·  Flag idea as inappropriate…  ·  Delete…  ·  Admin →
  11. Queue log extracts on multiple replay files

    I often find myself needing to extract logs from dozens of replays. Doing it one-by-one is tedious, and doing them simultaneously usually causes some log extracts to fail. Would it be possible to "queue" the extracts so that if I click "Export log" on multiple replay files, it does it one by one?

    3 votes
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    0 comments  ·  Replays  ·  Flag idea as inappropriate…  ·  Edit…  ·  Delete…  ·  Admin →
  12. Allow playback at... times to be encoded into the replay

    So, rather than having to put the playback at... times in the filename and the user has to remember to input them (or a parser written), there would be an external app that allows you to add the playback time to it, then when you or someone else double-clicks the replay, it would pop up a window saying "Do you want to go to the pre-defined playback point?", then if you press yes, it will take you there.

    3 votes
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    0 comments  ·  Replays  ·  Flag idea as inappropriate…  ·  Delete…  ·  Admin →
  13. Toggling automatic save of replays / logs

    The user should be able to select wether he wants to...
    - automatically save replays and log files
    - never save replays and log file
    - get prompted to save replays or log files (possibly after the end of a match).

    2 votes
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    0 comments  ·  Replays  ·  Flag idea as inappropriate…  ·  Edit…  ·  Delete…  ·  Admin →
  14. Create/View replay playlists

    Create replay playlist files or something like that which lets you play several replays at specific times in succession, eg:
    File1 5.12-6.27
    File2 17.01-17.30
    File2 21.13-22.41
    File3.... etc.

    1 vote
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    0 comments  ·  Replays  ·  Flag idea as inappropriate…  ·  Edit…  ·  Delete…  ·  Admin →
  15. Skip to previous turn

    I like the "Pressing Space during the playback of a recorded game will now skip to the beginning of the next turn"

    I was thinking Shift+Space could be used to skip to the beginning of the previous turn.

    1 vote
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    3 comments  ·  Replays  ·  Flag idea as inappropriate…  ·  Delete…  ·  Admin →
  16. Rewinding ("<<")

    A rewind button ("<<") would be wonderful! If there is already FF (Fast Forward) buttons, why not Rewind buttons? You would go back to the part that you liked without remembering the time to start the replay from there, or open the playback again and Fast Forward to the right moment or press M and R to go back again.

    1 vote
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    1 comment  ·  Replays  ·  Flag idea as inappropriate…  ·  Edit…  ·  Delete…  ·  Admin →
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