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  1. 3 votes
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    AdminCyberShadow (Admin, Worms Armageddon) commented  · 

    The TestStuff feature is now available as an Extended Scheme Option in 3.8: "Anti-lock Aim"

  2. 4 votes
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    1 comment  ·  HostingBuddy  ·  Admin →
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    AdminCyberShadow (Admin, Worms Armageddon) commented  · 

    Can you make some specific suggestions for new command synonyms?

  3. 3 votes
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    AdminCyberShadow (Admin, Worms Armageddon) commented  · 

    To clarify: This is a request in addition to the "Reseed" feature?

  4. 135 votes
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    AdminCyberShadow (Admin, Worms Armageddon) commented  · 

    Just don't light up until the map is fully loaded, then!

    Besides, the map will be loaded progressively, so you should make out the start way before the map loaded completely.

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    AdminCyberShadow (Admin, Worms Armageddon) commented  · 

    DonMega: you won't need to be able to find a "START" location, because map makers will be able to specify a starting location.

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    AdminCyberShadow (Admin, Worms Armageddon) commented  · 

    FWIW: In 4.0, we want to make it so you don't even need to wait for the map to load before starting the game. W:A will first send the monochrome map outline, and send the colour data separately. You will see the map appear in progressively more detail as it is downloaded.

    Another idea we're considering is if someone other than the host has the map, clients would download the map from them as well.

    Of course, map caching will be in 4.0 as well.

  5. 1 vote
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    AdminCyberShadow (Admin, Worms Armageddon) commented  · 

    Please explain why do you think this is a good suggestion?

    Since 3.6.30.0, the weapon panel will not automatically close in many instances where it would have closed before. I also see no reason to open the weapon panel when picking up a crate - the picked up weapon is displayed at the top of the screen.

  6. 1 vote
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    AdminCyberShadow (Admin, Worms Armageddon) commented  · 

    Just hit Esc?

  7. 5 votes
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    AdminCyberShadow (Admin, Worms Armageddon) commented  · 

    That option does not change the behaviour of exploding crates. If a crate contained a sheep in it - regardless of the "All crates contain sheep" option, or any others - a sheep will jump out when the crate explodes. Making other animals / weapons / projectiles jump out of their crates is a different notion.

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    AdminCyberShadow (Admin, Worms Armageddon) commented  · 

    Isn't this synonymous to setting the crate probability of all weapons except one to zero?

  8. 230 votes
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    AdminCyberShadow (Admin, Worms Armageddon) commented  · 

    No :( We'll have to look into this after the next Beta. W:A's network code is really complicated, and we don't want to risk breaking something at this point.

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    AdminCyberShadow (Admin, Worms Armageddon) commented  · 

    I've been thinking... resuming a game from a replay file is very complicated, however making the game simply attempt to reconnect when there is a lost connection is much simpler. Would this be a good enough compromise?

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    AdminCyberShadow (Admin, Worms Armageddon) commented  · 

    This is becoming very complicated for a convenience feature.

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    AdminCyberShadow (Admin, Worms Armageddon) commented  · 

    This needs very careful thought to prevent abuse.

    AdminCyberShadow (Admin, Worms Armageddon) shared this idea  · 
  9. 19 votes
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    AdminCyberShadow (Admin, Worms Armageddon) commented  · 

    For the record, Hedgewars has something like this. It's cute but I don't really know how it'd be implemented or who's going to draw the sprites.

  10. 24 votes
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    AdminCyberShadow (Admin, Worms Armageddon) commented  · 

    Yeah, it would be a map editor feature.

  11. 1 vote
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    AdminCyberShadow (Admin, Worms Armageddon) commented  · 

    This is a really nice idea. However, I have some suggestions:

    I don't think that the bought weapons should be stored in the team settings. Instead, when the game is about to start, the players are presented with the "buy weapons" screen. This window should be designed so that buying weapons is simple, and when playing the same scheme multiple times it'd be easy to buy the same weapons as usual. For example: the icons of all available weapons are shown, with the price tag under them. When you click a weapon, it is added to your inventory, at the bottom; you can remove them by clicking on them there.

  12. 2 votes
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    AdminCyberShadow (Admin, Worms Armageddon) commented  · 

    Do you want this as a permanent, global change (won't happen) or a scheme option (which almost no one will use)?

  13. 3 votes
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    AdminCyberShadow (Admin, Worms Armageddon) commented  · 

    Pretty sure that's not how things work "at the moment". At least that's not how they were intended to be.

  14. 4 votes
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    AdminCyberShadow (Admin, Worms Armageddon) commented  · 

    I think that this feature request should really be "don't display non-standard graves".

  15. 7 votes
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    AdminCyberShadow (Admin, Worms Armageddon) commented  · 

    I agree. It should just be a scheme option.

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    AdminCyberShadow (Admin, Worms Armageddon) commented  · 

    What if you want to try several times in one go? For example in an online TTRR where you get multiple tries. (I suppose adding an option to make make loss of control teleport the worm to the start would fix that, but then you'd need to keep track of the number of tries manually.)

  16. 1 vote
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    AdminCyberShadow (Admin, Worms Armageddon) commented  · 

    I just went and checked, and the bottom of the Sports background image aligns very closely to the lowest point you can see in the water. I don't think it could be raised by more than 5-10 pixels. Looking at the screenshots you posted, there doesn't seem to be a considerable difference - remember that there are two more water lines behind land in the W2 screenshot which are not visible. The screenshots are also at a different resolution.

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    AdminCyberShadow (Admin, Worms Armageddon) commented  · 

    Could you please clarify if you mean the dithered background gradient, or the background images at the bottom? Are you sure it's really smaller than in W2, and it not being a matter that W:A supports higher resolutions than W2?

  17. 5 votes
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    AdminCyberShadow (Admin, Worms Armageddon) commented  · 

    I don't like this idea. It would only be added if it would gain a lot of support from users.

  18. 15 votes
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    AdminCyberShadow (Admin, Worms Armageddon) commented  · 

    Yes, definitely a scheme setting (though I'm not sure that settings which enhance the game UI belong in the scheme at all).

    FWIW, Worms Reloaded seems to always show retreat time.

  19. 8 votes
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    AdminCyberShadow (Admin, Worms Armageddon) commented  · 

    Well, this might come after 4.0, and it's still unclear which stats would be most useful. It's probably worth thinking about it once we already have ranks in 4.0.

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    AdminCyberShadow (Admin, Worms Armageddon) commented  · 

    Yes, but currently they'd be VERY easy to fake, so it'd be a wasted effort. We'd need a redesigned WormNET for real stats.

  20. 11 votes
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    AdminCyberShadow (Admin, Worms Armageddon) commented  · 

    Alternatively, we could make selecting a weapon not cancel hotseat time, and have the pop-up at the top which appears when you select a weapon also mention fuse and bounce settings.

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