Settings and activity
31 results found
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3 votes
An error occurred while saving the comment -
4 votes
An error occurred while saving the comment Can you make some specific suggestions for new command synonyms?
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3 votes
An error occurred while saving the comment To clarify: This is a request in addition to the "Reseed" feature?
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135 votes
An error occurred while saving the comment Just don't light up until the map is fully loaded, then!
Besides, the map will be loaded progressively, so you should make out the start way before the map loaded completely.
An error occurred while saving the comment DonMega: you won't need to be able to find a "START" location, because map makers will be able to specify a starting location.
An error occurred while saving the comment FWIW: In 4.0, we want to make it so you don't even need to wait for the map to load before starting the game. W:A will first send the monochrome map outline, and send the colour data separately. You will see the map appear in progressively more detail as it is downloaded.
Another idea we're considering is if someone other than the host has the map, clients would download the map from them as well.
Of course, map caching will be in 4.0 as well.
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1 vote
An error occurred while saving the comment Please explain why do you think this is a good suggestion?
Since 3.6.30.0, the weapon panel will not automatically close in many instances where it would have closed before. I also see no reason to open the weapon panel when picking up a crate - the picked up weapon is displayed at the top of the screen.
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1 vote
An error occurred while saving the comment Just hit Esc?
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5 votes
An error occurred while saving the comment That option does not change the behaviour of exploding crates. If a crate contained a sheep in it - regardless of the "All crates contain sheep" option, or any others - a sheep will jump out when the crate explodes. Making other animals / weapons / projectiles jump out of their crates is a different notion.
An error occurred while saving the comment Isn't this synonymous to setting the crate probability of all weapons except one to zero?
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230 votes
An error occurred while saving the comment No :( We'll have to look into this after the next Beta. W:A's network code is really complicated, and we don't want to risk breaking something at this point.
An error occurred while saving the comment I've been thinking... resuming a game from a replay file is very complicated, however making the game simply attempt to reconnect when there is a lost connection is much simpler. Would this be a good enough compromise?
An error occurred while saving the comment This is becoming very complicated for a convenience feature.
An error occurred while saving the comment This needs very careful thought to prevent abuse.
AdminCyberShadow (Admin, Worms Armageddon) shared this idea ·
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19 votes
An error occurred while saving the comment For the record, Hedgewars has something like this. It's cute but I don't really know how it'd be implemented or who's going to draw the sprites.
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24 votes
An error occurred while saving the comment Yeah, it would be a map editor feature.
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1 vote
An error occurred while saving the comment This is a really nice idea. However, I have some suggestions:
I don't think that the bought weapons should be stored in the team settings. Instead, when the game is about to start, the players are presented with the "buy weapons" screen. This window should be designed so that buying weapons is simple, and when playing the same scheme multiple times it'd be easy to buy the same weapons as usual. For example: the icons of all available weapons are shown, with the price tag under them. When you click a weapon, it is added to your inventory, at the bottom; you can remove them by clicking on them there.
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2 votes
An error occurred while saving the comment Do you want this as a permanent, global change (won't happen) or a scheme option (which almost no one will use)?
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3 votes
How is this suggestion different from the new scheme option added in 3.6.29.0?
An error occurred while saving the comment Pretty sure that's not how things work "at the moment". At least that's not how they were intended to be.
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4 votes
An error occurred while saving the comment I think that this feature request should really be "don't display non-standard graves".
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7 votes
This should be easy to add in the new scheme format.
An error occurred while saving the comment I agree. It should just be a scheme option.
An error occurred while saving the comment What if you want to try several times in one go? For example in an online TTRR where you get multiple tries. (I suppose adding an option to make make loss of control teleport the worm to the start would fix that, but then you'd need to keep track of the number of tries manually.)
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1 vote
An error occurred while saving the comment I just went and checked, and the bottom of the Sports background image aligns very closely to the lowest point you can see in the water. I don't think it could be raised by more than 5-10 pixels. Looking at the screenshots you posted, there doesn't seem to be a considerable difference - remember that there are two more water lines behind land in the W2 screenshot which are not visible. The screenshots are also at a different resolution.
An error occurred while saving the comment Could you please clarify if you mean the dithered background gradient, or the background images at the bottom? Are you sure it's really smaller than in W2, and it not being a matter that W:A supports higher resolutions than W2?
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5 votes
An error occurred while saving the comment I don't like this idea. It would only be added if it would gain a lot of support from users.
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15 votes
This should be easy to add in the new scheme format.
An error occurred while saving the comment Yes, definitely a scheme setting (though I'm not sure that settings which enhance the game UI belong in the scheme at all).
FWIW, Worms Reloaded seems to always show retreat time.
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8 votes
An error occurred while saving the comment Well, this might come after 4.0, and it's still unclear which stats would be most useful. It's probably worth thinking about it once we already have ranks in 4.0.
An error occurred while saving the comment Yes, but currently they'd be VERY easy to fake, so it'd be a wasted effort. We'd need a redesigned WormNET for real stats.
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11 votes
An error occurred while saving the comment Alternatively, we could make selecting a weapon not cancel hotseat time, and have the pop-up at the top which appears when you select a weapon also mention fuse and bounce settings.
The TestStuff feature is now available as an Extended Scheme Option in 3.8: "Anti-lock Aim"