12 results found
Add volume control for music
The volume control in a game acts for both music and sound fx. But the sound fx are a bit louder then the music, which is annoying at times when you just want to listen to the music (which is really great btw).
Would it be possible to add volume control for just the music inside the game? Kind of like having 2 volume bars, one for sound fx and the other for the music.18 votes
Use higher quality music from PS1 version of game
The Steam version of the game and even the accompanying FLAC soundtrack includes the awful quality music from the original PC version, with a sample rate of only 16 kHz! The music from the PS1 version is full CD quality (44.1 kHz) and sounds much better. The .WAV files in the DATA\Streams folder of the Steam version of the game can be replaced with the .WAV files from the PS1 disc image without problems.
Why not include the higher quality music files with the Steam version?7 votes
Music which is choosen based on the Landscape.
What this means is i would like a feature where you the landscape you choose have preset music track.
Like for instance if you choose Forest it will play music tracks with the word Forest or Wood in it. Maybe just make it forest and it will look for those files in the DATA/Streams. This feature should be created so its possible to change the music of Worms Armageddon landscapes and choose what kind of music to play at each landscape.
Basically i just want it to be like it was in Worms 1 :)6 votes
add mic communication?
mic? communication5 votes
Make in the future a beta update that disable frontend hum
Can you include the ability to disable the front end hum when disabling ambiance music?3 votes
You can do this easily by replacing FESfx\menu-loop.wav with an empty sound file.
Background music played through surround sound speakers
WA doesn't support surround sound being a 2D game, but why not make use of any unused speakers by having them play the background music?
Most of these music tracks actually have ambient sound effects within them (like rain) which would sound great in surround sound.2 votes
Um, I’m not really sure what exactly do you mean… are you talking about playing the audio track through a different set of speakers than the game?
Switch between backround ingame-music.
I think that a hotkey to switch between ingame files to play in a game would be cool.
Sometimes we prefer a texture for a concrete scheme (like fruits for elite) , but we like a particular backround music , even we could put the title music or the stats one.
It would also be cool to be able to mute the backround music , but no the effects (walk , speeches , booms , etc). So we could play with our music player any music file as backround music.
add a "music mode"
When enabling this mode, the game mutes every sound effect and music track except for the most important gameplay-related effects: turn-end and mine activation beeps. (Am i missing another one?)
This way players can listen to music without having to either mute in-game sound or have sound effects disturb the music.1 vote
Give different sounds to lobby leaving events
put different sounds on an events: "player leaves the lobby", "player is being kicked for a lobby"1 vote
Extended soundbanks/Multiple soundfiles for 1 reaction.
When sound hunting in a movie or video game clips, it often happens we have to pick among a couple clips for 1 reaction. It would be nice if we could put more than 1 clip for 1 reaction.
KAMIKAZE(1).wav: "Good bye cruel world"
KAMIKAZE(2).wav: "I must go, my people need me"
KAMIKAZE(3).wav: "TORA TORA TORA"
The soundfiles would be randomly picked or cycled.
'(number)' is just an example format. I think by now you understand what I mean.1 vote
Option to disable Worms Speeches in Game
Worms speeches in Games can be very annoying.
Please make an Option that we can disable Worms speeches,
but let Rope/Weapon Effects enabled.1 vote
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