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Worms Armageddon

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Worms Armageddon

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14 results found

  1. Adding an option to turn on extra eye candy would be nice;
    It could include;
    * Sun/Moon in the background.
    * Day/Night Cycle (dimming screen, brightening, moving sun+moon, changing gradients) for the Above.
    * See Through Water
    * Dock-Style weapons panel instead of standard grid
    * More and Prettier particles on explosions
    * Terrain Debris (blow up some land, little chunks plop into the water)
    * Worm Smears (hitting a worm into a wall hard enough will leave a little pink smudge behind on the wall)
    * Terrain Singes (little black marks left on terrain from petrol bombs, etc)
    *…

    48 votes
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    11 comments  ·  Graphics  ·  Admin →
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    I am changing my stance on this idea… when we switch to OpenGL/true color, adding some simple (optional) additional effects using OpenGL could be possible.

  2. A mini-camera at the top right or left (150*150 px or smaller) to check the weapon trajectories. So, in this way, you can hide your worm after shot while you monitor your granade!
    To me, this is necessary in an elite or hysteria scheme where there is few time to hide worm.

    42 votes
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    7 comments  ·  Graphics  ·  Admin →
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  3. Soil-background is very disturbing behind the soil if someone plays with black background instead of clouds and snowflakes etc. Add an option with no soild background.
    It would be useful for Elite, Team17 and some another schemes too.

    5 votes
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    2 comments  ·  Graphics  ·  Admin →
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  4. I know almost too small to make it worth adding but for some reason it bothers me that the Worms CPU players dont have a "thinking" animation like they do in WWP, they just stand there with the Bazooka.

    If you dont know what I'm talking about, here's an example video http://www.youtube.com/watch?v=noeC6rrEpeM @0:24 or @0:57 (couldn't find a better quality)

    So it would be nice if this could be added as a standard animation in the next update, since it doesnt seem to affect anything (besides of having one more animation to display) I think it's not too much to…

    4 votes
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  5. I always thought it would be a blast if players could select the skin color of the worms on their team. Maybe just variants of brown and pink if we want to stick with the worm feel. But whats wrong with purple and green worms? I think it would just be a nice change of pace.

    Also what if each player could add little hat sprites to customize their appearance (the hats would have to go transparent to not mess with game mechanics). Maybe an option to add eye lashes or a mustache? My wife would like to see some…

    4 votes
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    1 comment  ·  Graphics  ·  Admin →
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  6. If you are on the rope, chute or jet pack an icon of the weapon you selected will be inevitably shown (unless your inventory is empty), blocking your ability to see what is behind it.
    Please add an option to let players remove that icon if they want to.

    3 votes
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    under review  ·  1 comment  ·  Graphics  ·  Admin →
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  7. so that it wouldnt be boring, for examle the "tribal" level with always falling leaves and same color sky

    3 votes
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  8. 3 votes
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  9. I don't know if this is only me, but when I play WA in 1920x1080, it's like 720x480, and black screen on the sides.

    3 votes
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  10. Seeing default blue water 24/7 is quite boring. How about an option to keep acid mode enabled without a need of typing /h2so4 each time I start W:A?

    3 votes
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  11. I'm refering to the small background image that loops from one side of the map area to the other. It seems very small and barely works as a background image. Back in Worms 2 it was alot taller.
    If WA uses the exact same image file as W2 then it should be easy to just raise its height and reveal that bottom half of the image?

    1 vote
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    3 comments  ·  Graphics  ·  Admin →
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  12. It appears the Concrete Donkey (like all weapons) has an underwater sprite for when it hits the water. However, it's not actually used - it just sticks with the standard sprite for both above and below water level.
    Maybe its a bug or perhaps an oversight by Team17?
    Either way, could this sprite be used?

    1 vote
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    1 comment  ·  Graphics  ·  Admin →
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  13. How about adding ability to create indvidual design for each worm in your team?

    But!

    Those designs can be easily switched off by del key.
    Along with name tags.
    Got me?

    it wont be confusing for targeting or any other sort of acytion because u can swith those things off easily right in-game by pressing del key.

    1 vote
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  14. Add a water color feature in the map editor so you can change the color of the water. An option to pick a water color from the map would also be very useful (kind of like Windows 10 accent colors how it picks a color from your desktop background.) e.g. so pink map = pink water. Have it RGB values with a color picker. Maybe even have an option to change water color depending on map types. Or even have an option to make the water change to the color of the current team at play.

    1 vote
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