Worms Armageddon

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  1. Add an option for respawning mines

    Obviously, this would only be useful on indestructable landscape. Would be interesting in boomraces, shoppers, etc.

    35 votes
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    5 comments  ·  User missions  ·  Flag idea as inappropriate…  ·  Admin →
  2. User missions

    This obviously already exists in the worms coding, otherwise there wouldn't be official missions. What would be great now is giving us the option to create missions like those. Besides the fun of it, imagine that it could be great as a teaching tool.
    Consider making it possible to use .png files.

    9 votes
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    4 comments  ·  User missions  ·  Flag idea as inappropriate…  ·  Admin →
  3. A new AI?

    As of 2013, Armageddon's AI is VERY outdated. It wouldn't be a bad idea if its AI could be improved. Since it's already very accurate at high levels, it's probably the only thing that shouldn't be changed:

    - Grenades: The AI never takes bouncing into account. I don't think making that happen could be very difficult (As Reloaded and Revolution's AI pulls impossible grenade throws with little effort). While it cannot use fragmented grenades (Cluster Bombs, Banana Bombs) well either... they are too random, so it's understandable (High-level AI could put Cluster Bombs and Banana Bombs just under the target,…

    6 votes
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    0 comments  ·  User missions  ·  Flag idea as inappropriate…  ·  Admin →
  4. Allow edditing of team weapon's power, ammo and delay

    In this way when playing a scheme that has the team weapon mode on (Elite, Intermediate, Pro), the nowadays useless weapons (moles, granny, sheeplauncher) could be editted to be just as good as the more popular ones for that particular scheme.

    5 votes
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    5 comments  ·  User missions  ·  Flag idea as inappropriate…  ·  Admin →

    Support for per-team ammo and perhaps delay is currently supported by the W:A engine, as seen in missions – thus, this will be made available when support for user-made missions will be added. I’d rather leave out per-team weapon power though.

  5. Option to be able to play Forts in WA . (Without having to add scheme & worm placement yourself.

    It's annoying to see people join a game called "Fort" and then watching them place their worms on your ground. If we could have automatic placement of worms it would seem more of a fort game to others. WA people don't really play forts, so either make it a native option or put WWP in widescreen .. Thanks

    3 votes
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    2 comments  ·  User missions  ·  Flag idea as inappropriate…  ·  Admin →
  6. 1 vote
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    1 comment  ·  User missions  ·  Flag idea as inappropriate…  ·  Admin →
  7. Worms 2 campaign in Worms Armageddon for owners of Worms 2

    There are a bunch of missions in Worms 2, and for those who own it, it'd be great to play it in an updated engine such as Worms Armageddon 4.x

    1 vote
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    0 comments  ·  User missions  ·  Flag idea as inappropriate…  ·  Admin →
  8. Missions fr multiplayer

    Is possible to add missions for multiplayer like WWP, also add support for the misison editor or allow for the game to have not stuff for the mission hardcoded...

    1 vote
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    0 comments  ·  User missions  ·  Flag idea as inappropriate…  ·  Admin →
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