Bring back removed or unused weapons
Unused in WA:
--Worm Strike (air strike with worms as payload)
--Bible Bomb (massive cluster bomb?)
Available in W2:
--Homing Strike (air strike with homing missiles)
--Homing Cluster (cluster bomb with homing clustlets)
--Cloned Sheep (herdable sheep)
Available in WWP:
--Colour mines/intelligent mines (player does not trigger his own mines)
I don’t feel that adding hard-coded gameplay mechanics elements, such as weapons, is part of our goal. This might happen when support for custom weapons (a-la Fiddler) will be added.
These weapons are pretty cheatty, but could exist in WA as the Super Weapons. I'm missing them too.
Sir Swerving commented
I don't see the harm in adding new weapons, After all, Weapons are entirely controlled by schemes, Players will always have the ability to disable whatever weapon they please so its not like its interrupting veterans.
Support for custom weapons sounds great!
Keith Brown commented
I see the homing weapons as an unskilled players excuse, so i don't think they should be considered.
but I do like the team-intelligent mines of WWP. Wouldn't they be possible to include?
But the Homing Cluster and Homing Strike are good Weapon s
so can you add one of the Homing Weapons please?
i love the Homing Weapons and i use this Weapons often in Worms 2