I suggest you ...

Bring back removed or unused weapons

Unused in WA:
--Worm Strike (air strike with worms as payload)
--Bible Bomb (massive cluster bomb?)

Available in W2:
--Homing Strike (air strike with homing missiles)
--Homing Cluster (cluster bomb with homing clustlets)
--Cloned Sheep (herdable sheep)

Available in WWP:
--Colour mines/intelligent mines (player does not trigger his own mines)

30 votes
Vote
Sign in
Check!
(thinking…)
Reset
or sign in with
  • facebook
  • google
    Password icon
    Signed in as (Sign out)
    You have left! (?) (thinking…)
    bonz shared this idea  ·   ·  Flag idea as inappropriate…  ·  Admin →
    AdminCyberShadow (Admin, Worms Armageddon) responded  · 

    I don’t feel that adding hard-coded gameplay mechanics elements, such as weapons, is part of our goal. This might happen when support for custom weapons (a-la Fiddler) will be added.

    4 comments

    Sign in
    Check!
    (thinking…)
    Reset
    or sign in with
    • facebook
    • google
      Password icon
      Signed in as (Sign out)
      Submitting...
      • Sir Swerving commented  ·   ·  Flag as inappropriate

        I don't see the harm in adding new weapons, After all, Weapons are entirely controlled by schemes, Players will always have the ability to disable whatever weapon they please so its not like its interrupting veterans.

      • Keith Brown commented  ·   ·  Flag as inappropriate

        I see the homing weapons as an unskilled players excuse, so i don't think they should be considered.

        but I do like the team-intelligent mines of WWP. Wouldn't they be possible to include?

      • SG-Master commented  ·   ·  Flag as inappropriate

        But the Homing Cluster and Homing Strike are good Weapon s
        so can you add one of the Homing Weapons please?
        i love the Homing Weapons and i use this Weapons often in Worms 2

      Feedback and Knowledge Base