Improved netplay for better matchmaking experience
Usually when we play on wormnet or local and one of the players get disconnected or desync appears due bad connection which one of those happens for many reasons, then this player can't join back to the game, this is not good.
I have several ideas.
1. Better synchronization of the netplay code, also when one of the players gets dropped game automatically to pause up for some amount of time which host defined to give opportunity to the player to rejoin again.
2. If player do not get back after that period of time, then cpu takes his place.
3. Integrated and finished wormnet as dedicated server feature of the game.
Those suggestions are mostly about WormNet.