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  1. 7 votes
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    jsgnextortex commented  · 

    "most "quitters" use snoopers, because they make randomly joining games a lot easier"

    Thats wht i meant....
    so i think this idea isnt very effective against most of the quitters.....but maybe its effective on "newbies".

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    jsgnextortex commented  · 

    have u ever used a snooper raffie?
    when u quit a game WA.exe closes......so this option is useless in my opinion

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    jsgnextortex commented  · 

    Personally,i dont find this method effective.....coz many ppl use snoopers.

  2. 13 votes
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    Damage doesn’t mean anything for some weapons… and most of the time the maximum theoretical damage (considering the RNG may generate any sequence of numbers) isn’t anywhere near the maximum practical damage.

    Also, I’d like to see an idea / concept design of how would power levels would be displayed.

    Update: this idea should be mostly obsoleted by our plans for 4.0 to allow viewing the scheme settings during the game, and the scheme comparator in the game lobby.

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    jsgnextortex commented  · 

    the power can be shown on the top of the screen where u set the time and the bounce (ex: grenade 5 sec MIN bounce [power=5])

  3. 135 votes
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    jsgnextortex shared this idea  · 
  4. 33 votes
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    I don’t feel that adding hard-coded gameplay mechanics elements, such as weapons, is part of our goal. This might happen when support for custom weapons (a-la Fiddler) will be added.

    Edit: maybe I should make it clear that just because someone drew these sprites, it’s still not trivial to add them as new weapons. They need to be converted, palletized, added to the graphics archives and redistributed, not to mention all the game engine changes required to make these work.

    jsgnextortex supported this idea  ·