Add support for custom game translations
WA could use an open text-based format (like XML or INI). And such files would be placed in folder like <WA>\User\Languages.
You could go one step farther and leave in WA.exe only English texts and externalize all the other languages.
Of course it would require full Unicode support (which I suggested separately).
This was implemented in 3.7.0.0 (“Translatable strings have been moved into external text files, located under the DATA\User\Languages directory”).
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balver commented
So, it is like "complete" now, after you released 3.7.0.0? Or are you holding this until Unicode is ready?
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balver commented
Great to hear that. Thanks and good luck with farther development.