Settings and activity

  1. 3 votes
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    1 comment  ·  Worms Armageddon » Network and WormNET  ·  Flag idea as inappropriate…  ·  Admin →
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    Malevol3nt commented  · 

    for some reason this doesn't show up under the 'New' tab, bump?

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  2. 11 votes
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    5 comments  ·  Worms Armageddon » Interface  ·  Flag idea as inappropriate…  ·  Admin →
    Malevol3nt shared this idea  · 
  3. 4 votes
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    0 comments  ·  Worms Armageddon » Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
    Malevol3nt shared this idea  · 
  4. 45 votes
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    5 comments  ·  Worms Armageddon » Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
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    Malevol3nt commented  · 

    Not a bad idea. I guess cyber could incorporate this in the new scheme format maybe..? Maybe a switch for "teamgame" in the scheme. So when someone quits in your team you automatically get the controls for that team handed to you.

    @ Maz: CPU AI could only play normal games, what about popular schemes like shopper? It just wouldn't work without rewriting a major part of AI.

  5. 48 votes
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    11 comments  ·  Worms Armageddon » Graphics  ·  Flag idea as inappropriate…  ·  Admin →

    I am changing my stance on this idea… when we switch to OpenGL/true color, adding some simple (optional) additional effects using OpenGL could be possible.

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    Malevol3nt commented  · 

    To author of post: You can do all of that yourself really. Just open the gfx.dir with sprite editor, export the img's and sprites and edit them. I've written a basic guide of it here: http://forum.team17.com/showpost.php?p=674798&postcount=110

    I've allready done some edits on weapons, added new ones, aswell as replaced some GUI graphics. Make sure gfx.dir isnt bigger than 4Kbytes tho!