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  1. 230 votes
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    PePaR commented  · 

    Ok, your all probably going to gang up on now me.. criticism..

    Are single games really that unique?.. I think I would rather start a fresh game.
    What if someone was loosing, thus they dont want to rejoin?
    Whats the probability of all the original players being on wormnet after the game gets messed up?.. Even then, they might not want to continue the game.

  2. 7 votes
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    PePaR commented  · 

    Radical idear. A random weapon game would fun, 8 random weapons get selected each turn, or something.

  3. 3 votes
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    PePaR commented  · 

    I find the icon annoying while roping anyway.
    If its easy to add a function like shift+? in game, to enable/disable, that would be nice.

    I bet alot of players dont really mind it though.

    PePaR supported this idea  · 
  4. 81 votes
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    PePaR supported this idea  · 
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    PePaR commented  · 

    "Sorry if I miss something but...How to add new layers to the indexed .png file?"
    The standard PNG file has 1 frame(image) per file.
    They are other, animated png file types, but I dont think theirs an official one yet.

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    PePaR commented  · 

    Custom background..

    Check picture: http://img213.imageshack.us/img213/5926/mapbackgroundla7.png

    On a destructible terrain game the soil has a background, visible when you blow the soil up.

    Could you make the game load a custom map and background, two different png files with the same attributes?

  5. 32 votes
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    It would be much easier to do this outside W:A, kind-of-like a retranslation bot. That would resolve all the UI design and protocol issues. Would that work as a compromise?

    PePaR supported this idea  · 
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    PePaR commented  · 

    I think an exturnal spectator program would be great for tornements.
    Would it take up alot of upload bandwidth from the host?