Worms Armageddon

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Worms Armageddon

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  1. I think that a MOD of a tournament should be able to kick people , stop chat or anything else.

    He/she could do that by asking you some hours/days before for x time in PT or RH.

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    0 comments  ·  Network and WormNET  ·  Flag idea as inappropriate…  ·  Admin →
  2. By pressing space (or some other key) player who already attacked, retreated and dont want to move away can skip the rest of time.
    I think the best solution is space when move normally, and enter when moving with BattyRope, but maybe it should be different to not confuse players.

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    0 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
  3. For example most of newbies struggling to understand WA schemes like Shopper, WxW etc. when they join WormNET for the first time. Not everyone knows about WKB. A wormpedia in WA that explaing stuffs like this in several languages would be nice.

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    0 comments  ·  Interface  ·  Flag idea as inappropriate…  ·  Admin →
  4. Heya. I am Shadow The Worn, and i want WA to have a special DLL file, which will fix the Select Worm utility. The problem of the Select Worm utility is that it makes the worm to pick up the Bazooka early (and the Tab key is not responding). Because of this, Select Worm is kinda buggy (through it usually works well after instailing, updating or resetting the game). The DLL file, which will fix the Select Worm utility, is titled wkSWFix. Once instailed into the folder with Worms Armageddon files, it'll disable autoselect of a weapon when Select Worm…

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    1 comment  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
  5. Currently, there are a few schemes that are impossible to play with a CPU. Can this be solved by making CPU's able to abide by unofficial rules, such as Shopper or even Walk for Weapons if possible?

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    0 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
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