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  1. 230 votes
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    Chris supported this idea  · 
  2. 135 votes
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    Chris supported this idea  · 
  3. 72 votes
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    Chris supported this idea  · 
  4. 81 votes
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    Chris commented  · 

    Only problem is the memory / loading times required for multiple layers. I would suggest a 1bit/pixel mask for destructablity and a smaller tile for the background like the game itself uses, this would take much less space than having a second full size png, but would remove the option of background that shows even on an undamaged map.

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  5. 107 votes
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    Ranks and secure logins are part of 4.0’s WormNET design. However, I don’t see strong reasons (and lots of counter-reasons) to keep anonymous logins in 4.0. Also, how the ranks, experience etc. are calculated remains an open and very complicated question.

    Chris supported this idea  ·