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  1. 1 vote
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    0 comments  ·  Worms Armageddon » Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
    FoxHound shared this idea  · 
  2. 5 votes
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    1 comment  ·  Worms Armageddon » Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
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    FoxHound commented  · 

    This is an excellent idea, but spent all my votes.

  3. 5 votes
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    1 comment  ·  Worms Armageddon » Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
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    FoxHound commented  · 

    This would be great, specially when the scheme requires the use of select worm or patsy's magic bullet too much.

  4. 14 votes
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    5 comments  ·  Worms Armageddon » Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
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    FoxHound commented  · 

    An example of a situation that would be better with this feature can be found here: http://worms2d.info/Trench_Warfare#Variations

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    FoxHound commented  · 

    very good idea

  5. 25 votes
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    9 comments  ·  Worms Armageddon » Gameplay  ·  Flag idea as inappropriate…  ·  Admin →

    If you’d like to see this idea implemented, we need to decide when each of these sounds should be played. The proposed idea (100% practical damage, possibly at long distances) is good but it doesn’t mention how the sound is chosen. It’d be nice to get a discussion going with some ideas for each, but nothing too hard to implement. You may want to also check how these sounds appear in other soundbanks, as well.

  6. 1 vote
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    1 comment  ·  Worms Armageddon » Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
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    FoxHound commented  · 

    I think the the mine fuse should appear in the lobby as an icon together with the teleport icon (worm placement), health icon, number of victories icon, etc.). Because everybody asks for the mine fuse and it is very important thing to know in the beginning of the game. And if only the mine fuse was edited in Intermediate for example, intermediate should appear with "*" after the name.

  7. 1 vote
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    1 comment  ·  Worms Armageddon » Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
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    FoxHound commented  · 

    This will be pretty useful for the Multishot (shot doesn't end turn) feature and can be easier to escape from a fire that is falling (if you used the flamethrower aiming up).

  8. 2 votes
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    4 comments  ·  Worms Armageddon » Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
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    FoxHound commented  · 

    I think some popular schemes should be default, at least the schemes without rules (or with trivial rules like No Rope Knocking, Re-aim, No sitting grenades) which can be played in normal maps. Examples: Hysteria, BnG, Team17, Elite and Kaos (if RubberWorm features will be included in W:A 4).

  9. 18 votes
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    3 comments  ·  Worms Armageddon » Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
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    FoxHound commented  · 

    Maybe the wormpot that causes earthquakes every turn (wwp only) could be a sudden death option too.

  10. 1 vote
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    2 comments  ·  Worms Armageddon  ·  Flag idea as inappropriate…  ·  Admin →
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    FoxHound commented  · 

    Just stop walking and press delete 3 times to see your health.

  11. 14 votes
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    1 comment  ·  Worms Armageddon » Replays  ·  Flag idea as inappropriate…  ·  Admin →
    FoxHound shared this idea  · 
  12. 1 vote
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    1 comment  ·  Worms Armageddon » Replays  ·  Flag idea as inappropriate…  ·  Admin →
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    FoxHound commented  · 

    Maybe a ciclic replay would help too. I mean, the file should not be closed if the replay ends. It should start again if it will end automatically so you could zero and press 9 do go fast to the part you want without needing to worry to pass that part and reopenning the replay again. Sometimes the play back at... feature may not help because you don't know the time of the part you want to see.

    FoxHound shared this idea  · 
  13. 7 votes
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    1 comment  ·  Worms Armageddon » Replays  ·  Flag idea as inappropriate…  ·  Admin →
  14. 5 votes
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    1 comment  ·  Worms Armageddon » Replays  ·  Flag idea as inappropriate…  ·  Admin →
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    FoxHound commented  · 

    I completely agrre with this idea. If it is not possible to add the scheme name in the replay, why not the name of the game that the host used to appear in the channel? It would stimulate people to people write good names for the games (it will appear less "join pls funny game" on anything goes). Also, it's hard to find specific replays that you played long time ago without the name of the game played. it's easy to forget the date that you played, and sometimes you don't remember the players, but you remember the scheme. it would be nice to see the name of the replays like this:

    Shopper, 2011-01-31 01.12.52 [Online] @Player-One, Player-Two.WAgame

    FoxHound supported this idea  · 
  15. 3 votes
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    2 comments  ·  Worms Armageddon » Interface  ·  Flag idea as inappropriate…  ·  Admin →
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    FoxHound commented  · 

    If you want to know how to correct translations, just look this: http://worms2d.info/Translation_project

  16. 2 votes
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    0 comments  ·  Worms Armageddon » Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
    FoxHound shared this idea  · 
  17. 1 vote
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    0 comments  ·  Worms Armageddon » Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
    FoxHound shared this idea  · 
  18. 1 vote
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    0 comments  ·  Worms Armageddon » Network and WormNET  ·  Flag idea as inappropriate…  ·  Admin →
    FoxHound shared this idea  · 
  19. 35 votes
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    5 comments  ·  Worms Armageddon » User missions  ·  Flag idea as inappropriate…  ·  Admin →
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    FoxHound commented  · 

    could exist both scheme options:

    1. similar to crate probability, you could select the probability and they would fall from the sky or teleport to a cave.

    2. Substitute the already existing mines on indestructable terrains after the end of the turn or instantly

  20. 81 votes
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    9 comments  ·  Worms Armageddon » Maps  ·  Flag idea as inappropriate…  ·  Admin →
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    FoxHound commented  · 

    If i understood this already exists as a wormkit module: http://worms2d.info/WkIndiMask

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