62 results found
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Scribble Feature
A lot of hardcore gamers think up plans of what they want to do several turns before, so why not add a scribble feature so they can quickly note down on the screen what they want to do? Also, the scribbles can be toggled with a hotkey and the scribbles can't be seen by others (when online).
4 votes -
Co-op missions online and lan
Add missions for 2-4 players and that they will be available in online and lan, or if there will be mission editor/creator for WA, allow it that you can build missions for 2-4 players and give then play with them in online and lan.
12 votes -
Integrate all of the content from Worms 2 and Worms World Party into Version 5.0 or future
Though it's probably asking for a bit much and not something you care to work on, I think it'd be awesome if all of Worms 2 and Worms World Party could be integrated into Version 5.0 or further, so that the entire Worms Triple Pack would use a single binary and the updated engine. And possibly convincing Team 17 to re-release the Worms Triple Pack on Steam.
12 votes -
Allow locking the Weapons Menu
We should be able to "lock" i.e. "PIN" the Weapons Menu in place so that we can see all the weapons all the time or till we decide to hide it again.
4 votes -
idea
this annoyed me since day 1: if you select chute or anything else before you pick up a crate in t17, it will show "parachute" on top of the map and not the weapon i picked up. first problem is, that you might not have the time to right click and check what you got and the second problem is that you have to search for the weapon if you already got like 10 weapongs in your inventory. should be fixed. lets see if it happens. shouldn't be a too big deal.
and is it possible that your opponent doesn't…
3 votes -
Disable Crate Spawn of an ''/afk Player''
if a Player typed /afk, the crate for him shouldn't spawn, so other will not be able to collect his weapon. maybe also the Skipped turn of him should be just ignored, so the game will not be disturbed in any way of him.
1 vote -
Set grenade fuses with the mouse wheel
And click it to alternate between MIN and MAX bounce.
1 vote -
Allow the AI to use more weapons
There are alot of weapons in game which the AI cannot use. Some weapons follow simular opperational techniques as others (such as Priceless Ming Vase being used like Dynamite)
Further more, it appears that the AI will not use some of its weapons until it runs out of ammo for others. For example, the AI wont use Cluster bombs till its out of ammo for Grenades. Could the AI be made to work out which weapon would be better rarther than just using what's next?If this would make too much of a change to things like missions, then this…
41 votes -
add ability to toggle worm select on chute
How about adding ability to toggle worm select while flying on chute.
Handy feature it would be!1 vote -
add ability to turn worm from side to side while falling, jumping
How about to add ability to turn worm from side to side while falling, jumping. Optional of course.
1 vote -
Selectable mission difficulty (gold, silver, or bronze)
Instead of using the failed attempt count to select what mission difficulty you are playing at, you should allow the user to select if they want to aim for gold, silver, or bronze on a specific mission. This would make life infinitely easier to go for the gold instead of killing wa.exe each time something goes wrong.
2 votes -
Allow players to use a team cursor that the enemy team can't see.
In a game as complex as worms, it is often difficult to describe to your teammate the plan you had in mind. This might be due to weird land formations, lack of good English, or other confusing factors. A team cursor would be an effective tool to properly and accurately communicate to your team. This cursor would be invisible to the enemy team so they can't see what you're trying to map out against them. Is this kind of thing viable? Or is there some kind of gameplay issue undernear that would make something like this impossible?
2 votes -
Allow "Amazing", "Brilliant"... sounds to be played when maximum damage is dealt.
Idea from here:
http://forum.team17.com/showthread.php?t=39388It is said that these sounds are completely disabled in 3.6.29.0. However, I hope it can be re-enabled in a different condition -- if the player has dealt 100% (not 50%) the maximum damage possible from an exploding projectile.
27 votesIf you’d like to see this idea implemented, we need to decide when each of these sounds should be played. The proposed idea (100% practical damage, possibly at long distances) is good but it doesn’t mention how the sound is chosen. It’d be nice to get a discussion going with some ideas for each, but nothing too hard to implement. You may want to also check how these sounds appear in other soundbanks, as well.
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Worms in real time
worms in real time, all players playing in the same time
91 votesWe want to add this in 4.0 (write the network code to allow it)… of course, it needs lots of design work to make it playable and enjoyable…
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Surrender confirmation
Accidental surrender by misclicking F12 isn't nice. A simple yes/no pop-up could do the trick.
5 votes -
3 votes
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Skip after shoot
I would like to be able to skip/surrender after have shot a weapon , if you have 10 secs of retreat and you dont need to move , its annoying to have to wait :P
12 votes -
mines fuse when match starts
Would be cool if we could somewhere in-game see what is the fuse
1 vote -
Skip animation beetwen turn ends and turn start
To make the gameplay more rapid, I suggest a feature: when a turn ends, the following happens: worm say "uuups", or "you missed" or somebody die: animation happens. Then next turn takes place. What if these animations would be turned off between turns? It would rapid the gameplay, and normalers wont get bored of that!
3 votes -
Stop a weapon
What about of allowing the worm to stop using a weapon like flamethrower by pressing space ??
This could work too in , minigun , uzi etc
It can be useful for making just a bit of damage when moving the sight dont work.
1 vote
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