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Worms Armageddon

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Worms Armageddon

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  1. when i have alot flags and graves, i cant see them all in the game, for example of i have 200 flags and there names are flag1 flag2 flag3 flag4... flag 198 flag199 flag200, i wont see them all in the game. i will see something like from flag1 to flag70. the graves have the same problem. please fix this.

    2 votes
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  2. Add missions for 2-4 players and that they will be available in online and lan, or if there will be mission editor/creator for WA, allow it that you can build missions for 2-4 players and give then play with them in online and lan.

    12 votes
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    2 comments  ·  Gameplay  ·  Admin →
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  3. 1 vote
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  4. In a game as complex as worms, it is often difficult to describe to your teammate the plan you had in mind. This might be due to weird land formations, lack of good English, or other confusing factors. A team cursor would be an effective tool to properly and accurately communicate to your team. This cursor would be invisible to the enemy team so they can't see what you're trying to map out against them. Is this kind of thing viable? Or is there some kind of gameplay issue undernear that would make something like this impossible?

    2 votes
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    4 comments  ·  Gameplay  ·  Admin →
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  5. To have the option to choose which superweapon will drop and which will not drop. for example i want Magic Bullet crates to drop but not Armageddon or Nuckler Test.

    9 votes
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  6. There is simillar idea posted here http://feedback.worms2d.info/forums/5998-worms-armageddon/suggestions/1598719-spectate-already-started-games?ref=title its just very unclear.

    One of the best promotion for the game is possibility to watch replays, fan made movies and ability to spectate live games which is, at this moment only possible with external software/sites that arent known for everyone, especialy new players. There should be unique and easy feature for WormNet 4.0 design that allows players to watch choosen matches directly from the game's level. Host should be able to enable live streaming from the lobby menu ingame to put in on the Live Streaming list somewhere on WormNet. Overall design…

    11 votes
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  7. Automatically skipping the turns of a player (and next turns) if he doesn't show activity after ~60 seconds, especially good for warmer when a player goes away without typing /afk command

    3 votes
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  8. Sometimes those windows won't go away for a very long time and you can't either minimize game or close it with Alt-F4. It's not nice to press Ctrl-Alt-Del, launch Task Manager and terminate WA process all those times.

    3 votes
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    1 comment  ·  Interface  ·  Admin →
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  9. Accidental surrender by misclicking F12 isn't nice. A simple yes/no pop-up could do the trick.

    5 votes
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    1 comment  ·  Gameplay  ·  Admin →
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  10. 3 votes
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    1 comment  ·  Gameplay  ·  Admin →
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  11. 3 votes
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    1 comment  ·  Scheme options  ·  Admin →
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  12. A new Sudden Death mode
    every Round in Sudden Death came a small Armageddon (1-15 maybe more) meteoroid´s

    18 votes
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  13. I think that a hotkey to switch between ingame files to play in a game would be cool.

    Sometimes we prefer a texture for a concrete scheme (like fruits for elite) , but we like a particular backround music , even we could put the title music or the stats one.

    It would also be cool to be able to mute the backround music , but no the effects (walk , speeches , booms , etc). So we could play with our music player any music file as backround music.

    Opinions?

    2 votes
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  14. Currently, when your turn starts you can see the active worm's health as long as you don't move/choose weapons/etc. If you do something the health bar will vanish and it'll come back if you wait still about 10 seconds. I sometimes forget how much health the particular worm has, it'd be useful if it was shown somewhere during the turn, maybe in the bottom right corner of the screen? Or it could be shown by pressing a key?

    1 vote
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  15. For instance "Intermediate without sudden death" (maybe with a more catchy name). If you create that kind of scheme yourself, it's named as "User defined" (when hosting with HostingBuddy), which often scares away joining players and which altogether is inconvenient, even if in future there'll be a better "summary" of the scheme in the lobby.

    It'd be very helpful to have much more default schemes for normal type games especially! Variations of Intermediate and Elite. One of the best things about WA is the versatility of it, it's dumb to limit it by sticking to the old schemes.

    Here http://worms2d.info/Etiquette

    2 votes
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  16. The user should be able to select wether he wants to...
    - automatically save replays and log files
    - never save replays and log file
    - get prompted to save replays or log files (possibly after the end of a match).

    2 votes
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    0 comments  ·  Replays  ·  Admin →
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  17. For example I want to report a bug to Team17: I need to search when the part that I want happens and say to people start from that time (X minutes). Or if i want to upload a trick for WKB: I need to do the trick again in the beginning of a new match and quit the match to do a short replay with only the trick, without unnecessery parts and with a light file.

    This takes more time and patience to do. Extracting a replay part as a small replay would be much more easier to show to…

    14 votes
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    1 comment  ·  Replays  ·  Admin →
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  18. FoxHound posted about them, but in case of crates' probabilities and there should be power setting too.

    5 votes
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  19. Would be cool if we could somewhere in-game see what is the fuse

    1 vote
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    1 comment  ·  Gameplay  ·  Admin →
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  20. A rewind button ("<<") would be wonderful! If there is already FF (Fast Forward) buttons, why not Rewind buttons? You would go back to the part that you liked without remembering the time to start the replay from there, or open the playback again and Fast Forward to the right moment or press M and R to go back again.

    1 vote
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    1 comment  ·  Replays  ·  Admin →
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