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Worms Armageddon

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Worms Armageddon

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305 results found

  1. I don't know if this is only me, but when I play WA in 1920x1080, it's like 720x480, and black screen on the sides.

    3 votes
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    1 comment  ·  Graphics  ·  Admin →
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  2. How about adding ability to create indvidual design for each worm in your team?

    But!

    Those designs can be easily switched off by del key.
    Along with name tags.
    Got me?

    it wont be confusing for targeting or any other sort of acytion because u can swith those things off easily right in-game by pressing del key.

    1 vote
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    0 comments  ·  Graphics  ·  Admin →
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  3. How about adding ability to toggle worm select while flying on chute.
    Handy feature it would be!

    1 vote
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    0 comments  ·  Gameplay  ·  Admin →
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  4. put different sounds on an events: "player leaves the lobby", "player is being kicked for a lobby"

    1 vote
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    0 comments  ·  Sound and music  ·  Admin →
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  5. How about to add ability to turn worm from side to side while falling, jumping. Optional of course.

    1 vote
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    0 comments  ·  Gameplay  ·  Admin →
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  6. Worms game has always been a fun, and bright colours is a part of this fun. So my idea is quite simple, I ask to let players set the preferable colours list for their team, as a team option.
    For example:
    1) Green 2) Yellow 3) Cyan 4) Magenta 5) Blue 6) Red
    That way when I put my team up, game would automatically set top colour on my team list, if 1st is already used by player who joined earlier then it sets 2nd colour etc.

    Might as well keep an option for host to change colours anyway, so…

    2 votes
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    1 comment  ·  Teams  ·  Admin →
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  7. -Liberate option: with this option on more weapons may become liberated, for example;
    -Old woman liberated with timer 5
    -Pigeon flies randomly away and explodes after 3 seconds or after contact with worm/terrain
    -Crazy cow is released
    -When crate containing a firearm is destroyed some bullets randomly fire away
    Of course the change of happening would be low, so it won’t be annoying. It would add a little extra unpredictability to the game.

    -I would also love to see booby trapped crates back! How about another less damaging booby trap ala Worms 4: Mayhem? Like;
    -25 to 75 health removed…

    2 votes
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  8. Hello, first I wanted to say thank you very much for updating this game! I thought there's not much to improve about this game but I was wrong. I did my research and what I've read so far about the next update, sounds amazing!

    Now my request might possibly be impossible, so I'm not expecting much, but I would like Armageddon to be modable/more customizable. There's not that much to improve the game, these updates will,
    but there's tons of things that could be added, for example weapons, commentary, classes, awards etc.

    Those things of course are not going to…

    3 votes
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    1 comment  ·  Admin →
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  9. When I a edit a level, I like to pick a theme for it, but to normally find the one I want it takes a lot of pointless cycling. Is there anyway a list format could be implemented as to find the theme I want very quickly from the level editor?
    List format would also benefit in the team editor when you are picking your super weapon.

    3 votes
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    0 comments  ·  Interface  ·  Admin →
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  10. It would be nice to be able start the Worms Armageddon executable with (very flexible) parameters, so it becomes possible to write custom frontends for the game.

    1 vote
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    0 comments  ·  Interface  ·  Admin →
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  11. A health bar like in Worms:Revolution, where it is split up so you can see the health of each worm and how much worms each team has at quick glance.

    6 votes
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    1 comment  ·  Interface  ·  Admin →
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  12. Make the mine fuses have the ability to carry on into the next turn without the next turn having to wait for the mines to blow.....If using scheme eddy the mines can exceed 5 seconds which is pretty sweet but the turns always wait on the mines....It would be really really cool if the fuses could carry on over and surprise explode after whatever timer you chose for it.........and just for the below dude...project x allows you to designate whatever fuse you want for mines without affecting pre generated mines...

    1 vote
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    0 comments  ·  Scheme options  ·  Admin →
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  13. All Worms have their own arsenal of weapons. They start with a random weapon and one utility or mode of transport. Weapons are not shared among the team.

    When a worm is killed (friend or foe), that worms weapons will become part of the killers arsenal to use in the same turn and all consecutive turns. The ammo renews each turn to 1 for all weapons in the personal arsenal. (shoot does not end turn)

    Making chain kills is a good tactic to make you worm even stronger with more weapons!

    Aiming for worms who have collected allot of weapons…

    9 votes
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  14. This weapon should be stronger, it's useless now.

    1 vote
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  15. 1 vote
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    0 comments  ·  Scheme options  ·  Admin →
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  16. 3 votes
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    0 comments  ·  Teams  ·  Admin →
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  17. Instead of using the failed attempt count to select what mission difficulty you are playing at, you should allow the user to select if they want to aim for gold, silver, or bronze on a specific mission. This would make life infinitely easier to go for the gold instead of killing wa.exe each time something goes wrong.

    2 votes
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    0 comments  ·  Gameplay  ·  Admin →
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  18. In schemes like elite, there isn't much diversity in viable superweapons for the team. It's almost always a supersheep. In 4.0, will scheme options be expanded further so you can change the power of superweapons in schemes like elite? AFAIK, you can't touch the power of such weapons in the scheme editor. For example, if we chose moles for the team, will we be able to edit the scheme so the power of moles are 4 or 5? If we choose sheep launcher, can we get 2 instead of 1?

    5 votes
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  19. Also give possible to hoster to manually respawn crates, mines, barrels and other objects on map.

    2 votes
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    0 comments  ·  Maps  ·  Admin →
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  20. I know almost too small to make it worth adding but for some reason it bothers me that the Worms CPU players dont have a "thinking" animation like they do in WWP, they just stand there with the Bazooka.

    If you dont know what I'm talking about, here's an example video http://www.youtube.com/watch?v=noeC6rrEpeM @0:24 or @0:57 (couldn't find a better quality)

    So it would be nice if this could be added as a standard animation in the next update, since it doesnt seem to affect anything (besides of having one more animation to display) I think it's not too much to…

    4 votes
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    1 comment  ·  Graphics  ·  Admin →
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