Worms Armageddon

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  1. 1 vote
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      2 comments  ·  Flag idea as inappropriate…  ·  Admin →
    • More retreat time settings

      Retreat time settings specific for:

      1 - Jet Pack (seconds and fuel)
      2 - Parachute (seconds)
      3 - Rope (seconds)
      4 - Bungee (seconds)
      5 - Drop-and-Run weapons [dynamite, mine, etc] (seconds; this way it will not be always 5sec)

      1 vote
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        0 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
      • Integrate all of the content from Worms 2 and Worms World Party into Version 5.0 or future

        Though it's probably asking for a bit much and not something you care to work on, I think it'd be awesome if all of Worms 2 and Worms World Party could be integrated into Version 5.0 or further, so that the entire Worms Triple Pack would use a single binary and the updated engine. And possibly convincing Team 17 to re-release the Worms Triple Pack on Steam.

        12 votes
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          2 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
        • Use higher quality music from PS1 version of game

          The Steam version of the game and even the accompanying FLAC soundtrack includes the awful quality music from the original PC version, with a sample rate of only 16 kHz! The music from the PS1 version is full CD quality (44.1 kHz) and sounds much better. The .WAV files in the DATA\Streams folder of the Steam version of the game can be replaced with the .WAV files from the PS1 disc image without problems.

          Why not include the higher quality music files with the Steam version?

          4 votes
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            3 comments  ·  Sound and music  ·  Flag idea as inappropriate…  ·  Admin →
          • Worms 2 campaign in Worms Armageddon for owners of Worms 2

            There are a bunch of missions in Worms 2, and for those who own it, it'd be great to play it in an updated engine such as Worms Armageddon 4.x

            1 vote
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              0 comments  ·  User missions  ·  Flag idea as inappropriate…  ·  Admin →
            • Full log

              It would be great to have a everything been logged.
              Lobby activity, map changes, etc.
              For example i really need to see what map changes my opponent did.
              If hoster changes a game parameters (terrain type, map, complexity) i want to see that in a game log after the game.
              Because now its impossible to track if hoster abuses his power to change game parameters to his advantage on my move.

              5 votes
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                3 comments  ·  Interface  ·  Flag idea as inappropriate…  ·  Admin →
              • Allow locking the Weapons Menu

                We should be able to "lock" i.e. "PIN" the Weapons Menu in place so that we can see all the weapons all the time or till we decide to hide it again.

                4 votes
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                  0 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
                • Extended soundbanks/Multiple soundfiles for 1 reaction.

                  When sound hunting in a movie or video game clips, it often happens we have to pick among a couple clips for 1 reaction. It would be nice if we could put more than 1 clip for 1 reaction.

                  Example:
                  KAMIKAZE(1).wav: "Good bye cruel world"
                  KAMIKAZE(2).wav: "I must go, my people need me"
                  KAMIKAZE(3).wav: "TORA TORA TORA"

                  The soundfiles would be randomly picked or cycled.

                  '(number)' is just an example format. I think by now you understand what I mean.

                  1 vote
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                    1 comment  ·  Sound and music  ·  Flag idea as inappropriate…  ·  Admin →
                  • random flag/grave + grave/flag depending on teamcolor

                    I would like to be able to automatically change my flag/grave depending on my team color.
                    Also I'd like to be able to set a folder as my flag/grave and everytime I start a game it choose one randomly.

                    6 votes
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                      0 comments  ·  Teams  ·  Flag idea as inappropriate…  ·  Admin →
                    • idea

                      this annoyed me since day 1: if you select chute or anything else before you pick up a crate in t17, it will show "parachute" on top of the map and not the weapon i picked up. first problem is, that you might not have the time to right click and check what you got and the second problem is that you have to search for the weapon if you already got like 10 weapongs in your inventory. should be fixed. lets see if it happens. shouldn't be a too big deal.

                      and is it possible that your opponent doesn't…

                      3 votes
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                        0 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
                      • Login to wormnet and simple user accounts

                        Login as other online games, and assign to user account statistics: how many times the player has played, how many times won, how many times left from the game.

                        4 votes
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                          0 comments  ·  Network and WormNET  ·  Flag idea as inappropriate…  ·  Admin →
                        • Specific angle at start of each turn as a scheme option

                          Ability to set a starting angle of any weapon. By default, it is 0 degrees (horizontal aim). But, for instance, I want to set 45 degree as a standard angle. Is it possible to do (scheme option)?

                          For roping it is better to have horizontal aim for sure, but it would be really nice to have "diagonal" (45 degrees) aim for fast-paced schemes like Hysteria, BnG, and other BnG-alike schemes.

                          P.S. bring the auto reaim from /ts as a scheme option :D

                          3 votes
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                            0 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
                          • Unlock maximum, full powered wind in both direction

                            All the time winds can't get a maximum power in the wind indicator. Would be good to see fully filled wind indicator that will make some variety to the shots. I've seen that feature in a W:A's mission.

                            This is small modification, but still some of the shots might be possible to implement and execute. And not only the shots, I suppose.

                            Make this feature as a scheme option or extend the logic?

                            11 votes
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                              1 comment  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
                            • Custom weapons

                              Similar to Worms 4: Mayhem

                              1 vote
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                                0 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
                              • Worms recognize HostingBuddy commands even when the game is hosted by user

                                A friend of mine and I had problems connecting to games hosted normally, so for a long time we used HostingBuddy. Nowadays we are able to host games and connect to each other in the normal way, but I really miss the handy commands that hostingbuddy understood, such as !wmbd xxxx and !wsdb yyy (and many more).
                                Is it possible to make worms understand these commands even when the game is hosted the normal way?

                                5 votes
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                                  0 comments  ·  Network and WormNET  ·  Flag idea as inappropriate…  ·  Admin →
                                • Ending time for retreat by pressing a key

                                  By pressing space (or some other key) player who already attacked, retreated and dont want to move away can skip the rest of time.
                                  I think the best solution is space when move normally, and enter when moving with BattyRope, but maybe it should be different to not confuse players.

                                  0 votes
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                                    0 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
                                  • Enlarge flag/fanfare/soundbank limit on team options

                                    There is a limit for all the flags used on Worms Armageddon and as far as I'm concerned, you don't have a possibility to choose from more than 150 installed flags while creating/modifying any team on WA. I think the same goes to fanfares and soundbanks but only experienced such a limit when speaking of flags. I would like to create myself a grand collection of various flags (mostly national) but I'm not able to since the issue.

                                    7 votes
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                                      planned  ·  0 comments  ·  Teams  ·  Flag idea as inappropriate…  ·  Admin →
                                    • Disable Crate Spawn of an ''/afk Player''

                                      if a Player typed /afk, the crate for him shouldn't spawn, so other will not be able to collect his weapon. maybe also the Skipped turn of him should be just ignored, so the game will not be disturbed in any way of him.

                                      1 vote
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                                        0 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
                                      • A new AI?

                                        As of 2013, Armageddon's AI is VERY outdated. It wouldn't be a bad idea if its AI could be improved. Since it's already very accurate at high levels, it's probably the only thing that shouldn't be changed:

                                        - Grenades: The AI never takes bouncing into account. I don't think making that happen could be very difficult (As Reloaded and Revolution's AI pulls impossible grenade throws with little effort). While it cannot use fragmented grenades (Cluster Bombs, Banana Bombs) well either... they are too random, so it's understandable (High-level AI could put Cluster Bombs and Banana Bombs just under the target,…

                                        6 votes
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                                          0 comments  ·  User missions  ·  Flag idea as inappropriate…  ·  Admin →
                                        • UI Scaling

                                          How about you allow us to choose the size of the weapon selection menu?

                                          On 16:9 resolutions it is quite unreadable to me, if possible, I wish I could scale the size of that menu.

                                          1 vote
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                                            0 comments  ·  Interface  ·  Flag idea as inappropriate…  ·  Admin →
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