Skip to content

Settings and activity

31 results found

  1. 65 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    AdminCyberShadow (Admin, Worms Armageddon) commented  · 

    In 4.0 or whenever the new scheme format will be added, we'll make sure to add an easily-accessible "scheme comparator" feature. This will display the name of a scheme you saved closest to the host's scheme, and a full list of differences - so you'll be able to see such settings outright. Anyway, it would be a problem to add W2-like booby-trapped crates as an option then.

  2. 64 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    I’m not sure Team17 will let us to just add stuff from the other games, but we can look into implementing custom landscapes, and make those file formats importable.

  3. 27 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    If you’d like to see this idea implemented, we need to decide when each of these sounds should be played. The proposed idea (100% practical damage, possibly at long distances) is good but it doesn’t mention how the sound is chosen. It’d be nice to get a discussion going with some ideas for each, but nothing too hard to implement. You may want to also check how these sounds appear in other soundbanks, as well.

    An error occurred while saving the comment
    AdminCyberShadow (Admin, Worms Armageddon) commented  · 

    I agree. The maximum theoretical damage with a Bazooka is 50 (not counting fall damage), but you'd need to make the shell explode in the middle of the worm. Also, the maximum damage of a shotgun blast is 25, but it's considerably easier to achieve.

  4. 107 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    Ranks and secure logins are part of 4.0’s WormNET design. However, I don’t see strong reasons (and lots of counter-reasons) to keep anonymous logins in 4.0. Also, how the ranks, experience etc. are calculated remains an open and very complicated question.

    An error occurred while saving the comment
    AdminCyberShadow (Admin, Worms Armageddon) commented  · 

    Ricky: if anything, it'll make it EASIER for new people to find games. In the old times, WormNET had Beginner/Intermediate/Pro channels which would only let people in based on their rank. Newbies could stick around Beginner and find people to play with on their level.

    An error occurred while saving the comment
    AdminCyberShadow (Admin, Worms Armageddon) commented  · 

    Your question is ambiguous... registering will be optional, and unregistered people won't be able to use registered nicknames. If you meant registering someone's nickname just to steal it before that person, that's what this thread on the Team17 forums is for: http://forum.team17.com/showthread.php?t=3617

    An error occurred while saving the comment
    AdminCyberShadow (Admin, Worms Armageddon) commented  · 

    AG will most definitely remain unranked. Perhaps #RH and #PT will be merged to a #Tourneys, as that's what they're used for the most currently.

    AdminCyberShadow (Admin, Worms Armageddon) shared this idea  · 
  5. 14 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    AdminCyberShadow (Admin, Worms Armageddon) commented  · 

    Regarding "amazing"/"brilliant"/etc. - we need to come up with good conditions for when to play them. They shouldn't play too often, and the conditions shouldn't be too hard to implement.

  6. 7 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    AdminCyberShadow (Admin, Worms Armageddon) commented  · 

    A reliable source told me that most "quitters" use snoopers, because they make randomly joining games a lot easier.

    An error occurred while saving the comment
    AdminCyberShadow (Admin, Worms Armageddon) commented  · 

    This is an interesting idea. Regarding the host, I think it would make more sense to allow the host to end the round (thus forcing everyone to the end-round screen, where the host can change the map, or end the match to change other options, or exit the game back to WormNET).

  7. 8 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    AdminCyberShadow (Admin, Worms Armageddon) commented  · 

    You know that some CDs only have the "blue" water files, right? We'd rather not add any visual changes which would be visible only to some players.

  8. 9 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    AdminCyberShadow (Admin, Worms Armageddon) commented  · 
  9. 40 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    AdminCyberShadow (Admin, Worms Armageddon) commented  · 

    So you're suggesting that the random amount of health in a crate health be viewable or not? Or, say, only when using Crate Spy?

    An error occurred while saving the comment
    AdminCyberShadow (Admin, Worms Armageddon) commented  · 

    What do you need this for?

  10. 32 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    It would be much easier to do this outside W:A, kind-of-like a retranslation bot. That would resolve all the UI design and protocol issues. Would that work as a compromise?

    An error occurred while saving the comment
    AdminCyberShadow (Admin, Worms Armageddon) commented  · 

    It would work as both a W:A client and host. It would join the game and allow other people to connect to it. It could even be automated to automatically watch the game list during special events, join games and host up "spectation" hosts to which spectators would connect.

  11. 5 votes
    Vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    You have left! (?) (thinking…)
    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    Support for per-team ammo and perhaps delay is currently supported by the W:A engine, as seen in missions – thus, this will be made available when support for user-made missions will be added. I’d rather leave out per-team weapon power though.

    An error occurred while saving the comment
    AdminCyberShadow (Admin, Worms Armageddon) commented  · 

    It'll probably cause more confusion than it's worth. You can't view your weapon's power levels in-game.

2 Next →