Worms Armageddon

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  1. "Remove wind" scheme option

    For a game like Time Trial Rope Race, removing wind would help eliminate the only luck factor in the scheme.

    26 votes
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    2 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  2. Allow "Amazing", "Brilliant"... sounds to be played when maximum damage is dealt.

    Idea from here:
    http://forum.team17.com/showthread.php?t=39388

    It is said that these sounds are completely disabled in 3.6.29.0. However, I hope it can be re-enabled in a different condition -- if the player has dealt 100% (not 50%) the maximum damage possible from an exploding projectile.

    25 votes
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    9 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →

    If you’d like to see this idea implemented, we need to decide when each of these sounds should be played. The proposed idea (100% practical damage, possibly at long distances) is good but it doesn’t mention how the sound is chosen. It’d be nice to get a discussion going with some ideas for each, but nothing too hard to implement. You may want to also check how these sounds appear in other soundbanks, as well.

  3. Allow the AI to use more weapons

    There are alot of weapons in game which the AI cannot use. Some weapons follow simular opperational techniques as others (such as Priceless Ming Vase being used like Dynamite)
    Further more, it appears that the AI will not use some of its weapons until it runs out of ammo for others. For example, the AI wont use Cluster bombs till its out of ammo for Grenades. Could the AI be made to work out which weapon would be better rarther than just using what's next?

    If this would make too much of a change to things like missions, then this…

    25 votes
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    5 comments  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
  4. Play against the computer in...

    A possibility that wouldn't be bad for me: play in WormNET and LAN mode, not only with human players, with the computer as an additional team would be great.

    That feature would be fantastic in normal- Intermediate games.

    Sometimes, I play WA in a LAN connection with a family member. And we were talking about how we would like to have this feature in our games.

    25 votes
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    3 comments  ·  Network and WormNET  ·  Flag idea as inappropriate…  ·  Admin →
  5. Automatic placement at a marked point

    An option in the mapeditor where u can choose a point where the worms placement will be, maybe with a zoom option for tight places. There should be a few option for the placement with the marked point, for example:

    - Placement at the marked point not stacked

    -Placement at the marked point pile without stacked (*)

    (*) like u let fall a worm of another worm so they are piled but not stacked

    22 votes
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    6 comments  ·  Maps  ·  Flag idea as inappropriate…  ·  Admin →
  6. Add individual soundbanks for each worm in team

    If an option to hear custom soundbanks online is implemented, maybe you could make it so each worm can have its own sounds? So a Simpsons team can have worm "Homer" with Homer sounds, "Bart" with Bart sounds...

    18 votes
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    8 comments  ·  Teams  ·  Flag idea as inappropriate…  ·  Admin →

    This will increase the size of the soundbanks eight-fold, though…

    Also – not before 4.0 (soundback downloads require protocol changes, should go in background even during the game, and there needs to be in-game UI to mute a player’s sound bank).

  7. WormPot

    Can You Add The WormPot and all its features like in WWP

    18 votes
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    3 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  8. Add volume control for music

    The volume control in a game acts for both music and sound fx. But the sound fx are a bit louder then the music, which is annoying at times when you just want to listen to the music (which is really great btw).

    Would it be possible to add volume control for just the music inside the game? Kind of like having 2 volume bars, one for sound fx and the other for the music.

    18 votes
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    3 comments  ·  Sound and music  ·  Flag idea as inappropriate…  ·  Admin →
  9. See who is playing games

    I dont know if it is already commented, but i couldnt find it.

    The idea is that when someone joins a game instead of dissapear from the WormNet list, it could say something like "Playing" next to his name, so u can see if ur friends are there, and it could be good if u could send a private messege to him while he is playing...

    16 votes
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    1 comment  ·  Flag idea as inappropriate…  ·  Admin →

    This will make more sense when in-progress games will be joinable, which will be the case in 4.0 (players would join as spectators until the end of the match). The suggestion can be done as it is now, but I think it would put too much stress on the current design of the WormNET server, so if this will ever come before 4.0, it will surely come after the new WormNET server supporting flags/ranks.

  10. Allow an option for Damage x2 to be cumulative

    Make Damage x2 cumulative, or allow an option for this to be set. So that if you get more than one in the same turn, they multiply again the current damage level :D

    17 votes
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    4 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  11. Sudd Death Small Armageddon every Round

    A new Sudden Death mode
    every Round in Sudden Death came a small Armageddon (1-15 maybe more) meteoroid´s

    17 votes
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    3 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  12. More emotion bubbles instead of just "Think" (T)

    For fun and funny ways to express ourselves besides in chat, new emotion/emoticon bubble options besides "think" (T)! For example:
    Happy (H) - happy face
    Heart (?) - heart
    Mad (M) - mad face
    Sad (D) - sad face
    Surprised (S) - surprised face
    Wink (W) - winking face
    Evil (V) - evil face
    Kiss (K) - kiss
    Grin (G) - grinning face
    Embarrassed (E) - embarrassed face
    Dot, dot, dot (?) - "..."
    LOL (L) - laughing face
    These are just bubble graphics, not edits to the actual animated worms. (I'm an artist and could always do it for…

    16 votes
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    6 comments  ·  Flag idea as inappropriate…  ·  Admin →
  13. Being able to shoot rope either direction from Para

    in Worms 2, when parachute is activated, you could choose which way you shoot your rope, by using the left/right arrows +space..... the angle of the rope was the same as originally shot rope, just like in w:a... but for some reason this feature was disabled when w:a came out... can we bring it back?? will add another level of skill to the game, also: wont have plops in ttrr due to unlucky winds

    16 votes
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    1 comment  ·  Gameplay  ·  Flag idea as inappropriate…  ·  Admin →
  14. Retreat time seeable for player

    I think that the player should be able to see the retreat time clock , as in the Replays

    15 votes
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    5 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  15. Using a weapon doesn't end your turn mode

    As Worms World Party has an option for "Using a weapon doesn't end your turn mode", I would like an option for this to be implemented into the gameplay of Worms Armageddon with an option to turn it on or off. However I would also like the turn limit to be controllable instead of 10 seconds.

    I would really like to be able to do Sheep Glitch again.

    15 votes
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    0 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  16. Option to make water transparent

    It would be nice if water could be made transparent so that you can see the land and stuff through it. Especially for casual games, its not really fair if you are playing on some random map and happen to walk into a hole because you couldn't even tell if any land was there or not.

    14 votes
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    2 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  17. Extract a part of a replay as a mini replay

    For example I want to report a bug to Team17: I need to search when the part that I want happens and say to people start from that time (X minutes). Or if i want to upload a trick for WKB: I need to do the trick again in the beginning of a new match and quit the match to do a short replay with only the trick, without unnecessery parts and with a light file.

    This takes more time and patience to do. Extracting a replay part as a small replay would be much more easier to show to…

    14 votes
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    1 comment  ·  Replays  ·  Flag idea as inappropriate…  ·  Admin →
  18. Multiple sounds for single action

    Add the possibility to add more sounds for a single action in the soundbank. When the action is taken game would randomly choose one of the sounds associated with that action.

    14 votes
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    2 comments  ·  Teams  ·  Flag idea as inappropriate…  ·  Admin →
  19. Add ability to import fiddler schemes.

    I heard this was being considered a while ago. I would really like to be able to mod the weapons, as fiddler won't work for me. (I followed the directions exactly on 4 different computers, no success)

    13 votes
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    0 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
  20. Mine fuse for mines placed by players

    Make the mines placed by players have the same fuse as the scheme setting (0, 1, 2, 3, random) instead of fixed 3sec fuse. Apply to Mine Strike too.

    13 votes
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    4 comments  ·  Scheme options  ·  Flag idea as inappropriate…  ·  Admin →
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