305 results found
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Extract the Audio from a .WaGame
I will like the posibility of extract the Audio from a WaGame file .
It will be useful when me make videos.
When extracting mp3 or wav could be nice for the audio file.
11 votes -
Concrete Donkey's unused water image
It appears the Concrete Donkey (like all weapons) has an underwater sprite for when it hits the water. However, it's not actually used - it just sticks with the standard sprite for both above and below water level.
Maybe its a bug or perhaps an oversight by Team17?
Either way, could this sprite be used?1 vote -
being able to remove joins/quits of #AG
It's still annoying to see a huge list of joins or quits, especially when you talk with someone.
7 votes -
Music which is choosen based on the Landscape.
What this means is i would like a feature where you the landscape you choose have preset music track.
Like for instance if you choose Forest it will play music tracks with the word Forest or Wood in it. Maybe just make it forest and it will look for those files in the DATA/Streams. This feature should be created so its possible to change the music of Worms Armageddon landscapes and choose what kind of music to play at each landscape.Basically i just want it to be like it was in Worms 1 :)
6 votes -
Option to make water transparent
It would be nice if water could be made transparent so that you can see the land and stuff through it. Especially for casual games, its not really fair if you are playing on some random map and happen to walk into a hole because you couldn't even tell if any land was there or not.
15 votesIf this suggestion went through, it’d need to be done in a way so as not to give anyone an unfair disadvantage.
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Allow the AI to use more weapons
There are alot of weapons in game which the AI cannot use. Some weapons follow simular opperational techniques as others (such as Priceless Ming Vase being used like Dynamite)
Further more, it appears that the AI will not use some of its weapons until it runs out of ammo for others. For example, the AI wont use Cluster bombs till its out of ammo for Grenades. Could the AI be made to work out which weapon would be better rarther than just using what's next?If this would make too much of a change to things like missions, then this…
41 votes -
Allow fine-tuning of all numerical options in the game settings screen
I would like to have the ability to fine tune all options in the game settings screen without having to use external scheme editors.
In particular, it would be good if we could set the number of rounds required to win the match to every value between 1 and 9 (at the moment you can't select 4, 6 or 8 rounds to win). Also, it would be nice if we could fine-tune weapon, utility and health crate probabilites (that is, select an exact percentage of a given type of crate falling, rather than the current system of setting probabilities from…
6 votes -
Game textures for bigger than 1920x696 maps
Make it so you could generate for example snow, hell etc game landcape textures for huge maps too, instead of the game asking for it to be shrink or cropped
4 votes -
Change positions of weapons in weapons panel
I often hear people saying how having teleport in F8 causes problems when switchin between rope and parachute in rope races.
Simply add it so each weapon can be switched around. Like you could switch around the places of tele and girder or something else
9 votes -
Make "rope remembered" setting in the scheme
Make it so when you drop any weapon from ninja-rope you will still have ninja-rope at the start of your next turn.
For some strange reason when you drop banana from rope your next turn starts with rope (banana is not remembered), but if you drop for example grenade or bazooka (which are remembered) then your next turn starts with the weapons in your hand instead of rope. Which causes you to accidentally shoot yourself instead of starting to rope, especially when water level is raised in roper maps and u're standin in water and not able to see which…
1 voteYes, this will be an option in the new scheme format.
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Larger Chat Font
I'm using a 17" wide screen laptop display with the game resolution set at 1280x720. The chat font size is very small and I need to get really close to read it. Can we have an option to increase the font size? The LargerFonts registry setting doesn't apply to chat, and makes the other fonts too large on my screen, so a separate option would be great.
4 votes -
Background music played through surround sound speakers
WA doesn't support surround sound being a 2D game, but why not make use of any unused speakers by having them play the background music?
Most of these music tracks actually have ambient sound effects within them (like rain) which would sound great in surround sound.2 votesUm, I’m not really sure what exactly do you mean… are you talking about playing the audio track through a different set of speakers than the game?
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Increase the size of the background image
I'm refering to the small background image that loops from one side of the map area to the other. It seems very small and barely works as a background image. Back in Worms 2 it was alot taller.
If WA uses the exact same image file as W2 then it should be easy to just raise its height and reveal that bottom half of the image?1 vote -
Full Unicode support
I would like to see full Unicode support for in-game texts/chats. Possibly followed by replacing letter sprites with TTF/OTF font rendering.
4 votesThis is the plan for 4.0. I don’t think it’s worth trying to get 3.x working with Unicode, it’s way too much work.
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Log Player Info
Add the ability to make locally stored comments about other players, which will be displayed upon request or automatically when the player enters a game with you.
Storing comments:
/playerA Good player
/playerB Insulted everyone the whole game and quit when he started losingLoading comments:
/info playerA [returns previously added comment]
/info all [returns existing comments for everyone in the game]1 comment should be sufficient, but you should be able to overwrite old comments.
The idea comes from WC3Banlist, which is a 3rd party app that ties into WarCraft 3. Enough people got fed up with people leaving…
3 votesWe are thinking about adding a reputation system in W:A 4.0’s WormNET. I’ve written a few ideas here: http://worms2d.info/4/Reputation
Something close to this idea could be added as well. -
Retreat time seeable for player
I think that the player should be able to see the retreat time clock , as in the Replays
15 votesThis should be easy to add in the new scheme format.
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Oil & Mines placement in BIT maps
It will be nice that in BIT maps the creater can put mines or oils where he want , it will be nice for make funny videos or for make interesting games.
It will be nice too that otheres players can see it in the map menú , like the host , for see it ,(they can't change anything)
10 votes -
Terrain Underwater
It would be nice if we have the option of Terrain Underwater , so weps lke homing missile will destroy impacting on it.
In t17 it wont be nice but yes in others , to make more real.
3 votes -
invisibility, the camera and sound
I like to suggest, if it's possible, that the camera do not follows invisible worms. It's useless to use it if an opponent uses a low resolution and knows exactly where you are.
Also, in a sidenote, the worms still makes sounds when, for example, jumps invisible. I personally think that i'l be good if it doesn't1 voteSomewhat of a duplicate to:
http://feedback.worms2d.info/forums/5998-worms-armageddon/suggestions/74407-make-invisibility-more-customisable -
split the teststuff option
split teststuff so to use only the wish option
3 votesThe wish option? I wasn’t aware TestStuff can grant wishes :D
Seriously: we plan to split it into separate scheme options when the new scheme format comes.
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