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Worms Armageddon

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Worms Armageddon

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305 results found

  1. Select players to be able to view weapon set in games. For example, My clan is CKC, 2 players of CKC play a T17 and I watch, I would like to be able to see my Clan's weapon set so I don't have to keep asking what we have.

    3 votes
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    1 comment  ·  Admin →
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  2. For exemple when you collect a crate and it is cluster bomb. You will receive x3 ammo (not x1 like the bazooka). I think this could be set for each weapon.

    5 votes
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  3. Can you make red the girder when it is too far away from the worm?
    "Color alert" would save precious time to position girder!

    9 votes
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    4 comments  ·  Gameplay  ·  Admin →
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  4. The same way that it is possible to set the flooding speed, i think that the poison of the Nuclear Bomb option could be set too. The combination of the flooding speed with the chosen values of the Nuclear Bomb could do a very strategic scheme.

    2 votes
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  5. It would be nice to set the crate pobability of the super weapons because some of them can be good to find in a crate for a scheme, but others should never appear (armageddon for exemple in many cases). This should be possible without breaking RubberWorm's schemes.

    1 vote
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  6. When you join the game and see that there is a lot of players already in the lobby, probably they wrote a lot of things before you join them. With some schemes, the hoster need to write the same message (for exemple descritions or rules of the scheme) for each new player in the lobby. It would be nice to see all the messages written in the lobby before you join the host. They could also receive a different color.

    1 vote
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  7. The same way of the Jet Pack's 2 turns of delay on intermediate, i think that the delay of all the utilities could be set.

    0 votes
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    started  ·  0 comments  ·  Scheme options  ·  Admin →
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  8. A friends list so that you can add names so that you know who is online. (ingame optional)

    4 votes
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  9. What would be pretty awesome I think though not a huge endeavor to implement is the ability for a host to display a custom message in the hosting lobby, something that could be 'Welcome to my shopper game, rules are ABL CBA AFR' or an explanation of a not so regularly played scheme, or even an away message like 'the host is gone taking a wee while players join up'. Here's the way I'd implement it: Have the ability to save it in the scheme file, while being able to override the saved message with a lobby command like /msg…

    6 votes
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  10. After random worm select (implemented in 3.6.29.0), it would be nice to have "Last used worm" as an option for in-game worms order. It should automatically select the worm which ended the previous turn, instead of the next one. Of course, you can always change it pressing TAB. It would be very useful in schemes like RRs, so you don't have to destroy your TAB button to select your moving worm. =)

    7 votes
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  11. My small feature request
    http://img534.imageshack.us/img534/3355/wanetworklobby.png
    When I roll-over the player list in the multiplayer lobby, it only says "The players in the current game" at the bottom of the screen.

    Why not say something like " The players in the current game. RIGHT-CLICK to send private messages or (for hosts) CLICK to kick the player. "?

    2 votes
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    2 comments  ·  Interface  ·  Admin →
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  12. so that it wouldnt be boring, for examle the "tribal" level with always falling leaves and same color sky

    3 votes
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    3 comments  ·  Graphics  ·  Admin →
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  13. This is what Starcraft has done:
    http://img402.imageshack.us/img402/4149/scscrnshot021910130827.png

    A text message can be shown AFTER the screenshot is taken and saved successfully.
    Of course, the message should be in the chat box. If there's no chat box (i.e. in the main menu), then no message will be shown.

    3 votes
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    3 comments  ·  Interface  ·  Admin →
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  14. i like the option from Worms2 that Worms were chosen from the game in random order. U needed a complete different tactic for this to win a game.

    3 votes
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  15. When enabling this mode, the game mutes every sound effect and music track except for the most important gameplay-related effects: turn-end and mine activation beeps. (Am i missing another one?)
    This way players can listen to music without having to either mute in-game sound or have sound effects disturb the music.

    1 vote
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  16. So say an enemy worm has 5 life left and you sheep him and he loses 60. He should explode much larger then if you use a shotgun to kill him.

    2 votes
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    1 comment  ·  Gameplay  ·  Admin →
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  17. My idea is similar with "multi layer" idea but. The idea is: we have 2 pictures for 1 map. First one is ordinary WA map, shopper for example. Second one is kinda "materials" map that should have different colors for different materials. For example yellow means undestructable material, blue is kinda ice, green is sort of glass, that breaks etc.etc. And if there is only 1 map picture, then it defaults to standart WA map.

    3 votes
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    0 comments  ·  Maps  ·  Admin →
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  18. A mini-camera at the top right or left (150*150 px or smaller) to check the weapon trajectories. So, in this way, you can hide your worm after shot while you monitor your granade!
    To me, this is necessary in an elite or hysteria scheme where there is few time to hide worm.

    42 votes
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    7 comments  ·  Graphics  ·  Admin →
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  19. Make it possible to play vertical levels like in Worms 2: Armageddon.

    4 votes
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    1 comment  ·  Maps  ·  Admin →
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  20. If someone leaves there ip is banned for 15 minutes.

    6 votes
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